Page 1 of 3
1
2
3
LastLast
  1. #1

    Mythic Blackhand Extras?

    Well for Highmaul we got an extra phase with Cho'gall... was wondering if there was something similar with Blackhand? Another boss perhaps like ToT? Or an extra phase of story telling? Haven't heard anything about it, sorry if it was already asked!

  2. #2
    I am Murloc! Phookah's Avatar
    10+ Year Old Account
    Join Date
    Mar 2012
    Location
    Zebes, SR-21
    Posts
    5,886
    You could always watch the mythic blackhand kill video on the front page and see

  3. #3
    Lucky for you, there's a post on the front page of this very website that features a video of the fight!

  4. #4
    Deleted
    Nope, nothing. Pretty lazy tier imo. Just a few mechanics which are from previous phases of the fight, and a few extra tanks. Tightly tuned fight, but a disappointment in terms of been interesting.

  5. #5
    Deleted
    Quote Originally Posted by EvilSniperXV View Post
    Well for Highmaul we got an extra phase with Cho'gall... was wondering if there was something similar with Blackhand? Another boss perhaps like ToT? Or an extra phase of story telling? Haven't heard anything about it, sorry if it was already asked!
    Somehow I doubt that Blizzard will gate a lore element behind Mythic again (in general, not the Blackhand fight) like they did with Cho'gall. But who knows.

  6. #6
    they tend not to do the mythic exclusives very often, usually just once per expansion (Algalon, Sinestra, Ra-den) so Cho'gall may be it for this expansion

  7. #7
    Deleted
    Quote Originally Posted by rayvio View Post
    they tend not to do the mythic exclusives very often, usually just once per expansion (Algalon, Sinestra, Ra-den) so Cho'gall may be it for this expansion
    Every raid in MoP had something exclusive to mythic (HC). Sha of fear heroic only phase, Ra-den heroic only boss, Garrosh phase 4 and Imperator p4. "they tend to not do them very often" is a pretty big understatement given this is the first time we haven't had mythic exclusive content since DS. Before DS we had firelands with raggy p4, and then Sinestra in t11. We've had mythic only content for a very, very long time.
    Last edited by mmoca8c3a8c487; 2015-03-08 at 01:08 AM.

  8. #8
    Quote Originally Posted by Moosie View Post
    Every raid in MoP had something exclusive to mythic (HC). Sha of fear heroic only phase, Ra-den heroic only boss, Garrosh phase 4 and Imperator p4. "they tend to not do them very often" is a pretty big understatement given this is the first time we haven't had mythic exclusive content since DS. Before DS we had firelands with raggy p4, and then Sinestra in t11. We've had mythic only content for a very, very long time.
    To be entirely fair here, Highmaul and BRF are part of the same raid tier here. Only Sha of Fear for example had an extra phase, MSV and HoF did not, for example. This tier simply already got its Mythic-only phase, that's all.

    Not that I'm saying Blackhand couldn't have perhaps benefited from another phase, but in all honesty, given what his 3rd phase is, where could a 4th phase even GO? It's not like we could fall through another floor. He can't destroy the crucible, we'd all just end up in lava at that point.

  9. #9
    Deleted
    Quote Originally Posted by Moosie View Post
    Every raid in MoP had something exclusive to mythic (HC). Sha of fear heroic only phase, Ra-den heroic only boss, Garrosh phase 4 and Imperator p4. "they tend to not do them very often" is a pretty big understatement given this is the first time we haven't had mythic exclusive content since DS. Before DS we had firelands with raggy p4, and then Sinestra in t11. We've had mythic only content for a very, very long time.
    kind of curious to why you named imperator but didnt bother to mention msv/hof which raids had no major mythic exclusive stuff.

    also imp is part of tier 18 so this tier has had mythic exclusive stuff

  10. #10
    Warchief Crillam's Avatar
    10+ Year Old Account
    Join Date
    Dec 2012
    Location
    Umeå, Sweden
    Posts
    2,191
    On Blackhand Mythic they added different tanks to kite around in ph2 and in p3 they added some soaking things. It is also a very heavy dps check and healing. They really added alot of dmg on him compared to BH HC. So a extra phases was not really needed.

  11. #11
    The encounter is plenty challenging on mythic without a mythic phase.

  12. #12
    no mythic only phase or extra boss but there are plenty of extra mechanics. 3 marks of death instead of 2 throughout the fight. in phase 2 there are fire arrows that people need to stand in and soak before they hit the ground or they will spawn a crap load of fire everywhere. the siegemakers that spawn in phase 2 also have 4 different buffed versions: explosive siegemaker lets off a massive raid wide aoe when it dies, supercharged siegemaker is like twice as fast so its harder to kite, reinforced siegemaker has extra armor plating so it takes more bombs and marks of death to remove it and fiery siegemaker spits fireballs out the back as you kite it its leaving a trail of fire. for phase 3, debris continues to fall on the iron crucible platform and if its not soaked by someone standing underneath it then it spawns a volcano which then erupts and takes up space when Blackhand casts erupts.

    i think i got them all. if i missed something whoever catches it feel free to add on.
    Quote Originally Posted by Marxman View Post
    I think many people use the word "scale" the same way the smurfs use "smurf".

  13. #13

    Wink

    The extra phase is leveling and gearing extra Rogue Alts.

  14. #14
    There is no need for mythic only phases. Fights can be hard without adding a whole bunch of extra stuff. There are enough little things added in the Blackhand fight to push it to the edge.

  15. #15
    Quote Originally Posted by BrioWoW View Post
    There is no need for mythic only phases. Fights can be hard without adding a whole bunch of extra stuff. There are enough little things added in the Blackhand fight to push it to the edge.
    This. I didn't see it mentioned, but there are four Massive Demolition drops per Demolition cast in Phase 1 as well compared to the three in Normal and Heroic. While this is presumably due to the fact there are three Marks in every phase, it does demand additional healing and better strategic movement. Compare the way Method and Midwinter handle Phase One so differently and you see that it also leaves room for some creativity.

  16. #16
    Most end boss kills are exciting to watch and watching an entire raid having to play perfect to overcome gear gaps and coordination checks. Times have changed. Now it's about what guilds can funnel the most gear, over gear the instance on day one, entire raids with 4 pieces on day one, poopsock the most hours into a raid week, etc..

    This Blackhand kill couldn't be any more of an example. Every kill so far has 3 rogues. Wonder why that is? It's pretty sad that Blizzard is so fucking clueless that they can't foresee these things when designing a fight. It's not like they have 10+ years of experience when it comes to designing encounters or anything. What a pathetic end to a raid tier. It's bad enough the race is between ~5 guilds who can afford to poopsock and funnel gear, but when you throw in complete cheesing of a fight, it makes it even more of a joke. Props to the first guild that can kill this boss without cheesing though, whenever that will be.

  17. #17
    Quote Originally Posted by ujx View Post
    This Blackhand kill couldn't be any more of an example. Every kill so far has 3 rogues. Wonder why that is? It's pretty sad that Blizzard is so fucking clueless that they can't foresee these things when designing a fight. It's not like they have 10+ years of experience when it comes to designing encounters or anything. What a pathetic end to a raid tier. It's bad enough the race is between ~5 guilds who can afford to poopsock and funnel gear, but when you throw in complete cheesing of a fight, it makes it even more of a joke. Props to the first guild that can kill this boss without cheesing though, whenever that will be.
    Blizzard very specifically stated that mythic was the place that they could design raid encounters that demand an expectation of certain compositions and the ability to swap people in and out from fight to fight, within reason. The very first kills are always done underneath the expected gear level of a fight, and they almost ALWAYS involve using slightly skewed compositions in order to make specific mechanics in the fight as easy as possible to deal with. That will always be true, that will never change. From spamming boomkins for more aoe, to spamming paladins for HoPs, to spamming rogues for feint or vanish or sprint, to spamming hunters and mages for deterrence/iceblock/greater invis or whatever, or always having a brewmaster tank at least on standby in case you ever need to aoe-slow kite mobs, there will ALWAYS be mechanics that encourage class stacking when possible.

    Mythic Blackhand was also absolutely about coordination, you're crazy if you think it isn't. The second phase in particular demands pure coordination with tank kiting and balcony groups.

  18. #18
    Quote Originally Posted by rayvio View Post
    they tend not to do the mythic exclusives very often, usually just once per expansion (Algalon, Sinestra, Ra-den) so Cho'gall may be it for this expansion
    Those bosses you listed are, well, bosses. The Cho'gall phase on Imperator isn't a boss by himself, he's an extra phase.

  19. #19
    Quote Originally Posted by Herecius View Post
    Blizzard very specifically stated that mythic was the place that they could design raid encounters that demand an expectation of certain compositions and the ability to swap people in and out from fight to fight, within reason. The very first kills are always done underneath the expected gear level of a fight, and they almost ALWAYS involve using slightly skewed compositions in order to make specific mechanics in the fight as easy as possible to deal with. That will always be true, that will never change. From spamming boomkins for more aoe, to spamming paladins for HoPs, to spamming rogues for feint or vanish or sprint, to spamming hunters and mages for deterrence/iceblock/greater invis or whatever, or always having a brewmaster tank at least on standby in case you ever need to aoe-slow kite mobs, there will ALWAYS be mechanics that encourage class stacking when possible.

    Mythic Blackhand was also absolutely about coordination, you're crazy if you think it isn't. The second phase in particular demands pure coordination with tank kiting and balcony groups.
    Did it take coordination for rogues to clear out mines for more space? Did it take coordination to just let rogues and the tank soak slams? Did it take coordination for Stars to facetank the siegemakers against a wall? They are cheesing balconies with hunters disengaging. Binding Shot/trap on adds right when they spawn. All of these things could have been fixed before it went live if Blizz had competent testers.

    I'm not saying it's a cakewalk you can 1 shot with 3 rogues, it obviously still takes time to get everybody up to speed. I'm saying this boss would still be alive if it weren't for cheese mechanics.
    Last edited by ujx; 2015-03-08 at 05:48 AM.

  20. #20
    Quote Originally Posted by Herecius View Post
    Not that I'm saying Blackhand couldn't have perhaps benefited from another phase, but in all honesty, given what his 3rd phase is, where could a 4th phase even GO? It's not like we could fall through another floor. He can't destroy the crucible, we'd all just end up in lava at that point.
    I doubt Blackhand would have an issue swimming in lava, it could of worked

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •