Page 3 of 4 FirstFirst
1
2
3
4
LastLast
  1. #41
    Quote Originally Posted by nightgerbil View Post
    Its ironically most punishing in pve and really hurts hunters there. Good luck while your tanking UBRS having your hunter dispell the rejuv serum from the trash: he can't now or he will be doing 7k dps and vote kicked for scrubness. As for pvp, yeah already had issues killing healers... yeah can't anymore. No you can't pop beastial wrath then hit barrage and kill someone. Thats just a myth from some stupid war game vid that someone used on someone else with no gear. If you have honor gear and your wearing it, a barrage isn't going to kill you or 100-20% you or anything stupid. I honestly wish I could sometimes, at least then I wouldn't have to chase a shaman around a piller until the arena game times out. Or watch a resto druid face tank me and my partner not even bothering to fake cast, los or move. Sits in a cc chain and loses his dps, but he doesnt care he just heals himself for the next ten mins until we both /afk cos its just gonna be faster getting into a new game then continuing this nonsense.

    Which is what it is really: nonsense. I don't understand why Blizzard do what they do, they needed to remove concussive shot not tranq shot from the hunter tool kit.
    Good points. It might be time for recount and other DPS meters start factoring in the "effective DPS" each time a HoT or bubble is dispelled, and fold that in with "damage done" or next to it by default.

    I haven't played my hunter recently but last I tried after the draenor changes, I felt like too much was stripped away. BM is my favorite spec, whether it's OP or not, and MM is my least favorite. Blizzard seems to have a very lax approach to pvp in this game. I mean, look at ashran, it's basically a raid with "pockets of pvp" tossed in. It's hardly a pvp zone when the only way to progress is to overcome pve objectives.

    Quote Originally Posted by Ghraxxus View Post
    BM needing a nerf to what, Kill command? every BM hunter I've seen or watch stream or utube vids of, have their pet on passive making them a dps loss.
    I don't know why they changed bestial wrath. It was fine the way it was, acting as a trinket. Made the BM spec unique and a force to be reckoned with...I had a lot of fun as BM in MoP.

    I keep my pet on passive and have macros that force the pet to attack the target I am focusing on. It's not a DPS loss, especially if you go with blink strikes...a must-have talent for BM in my opinion. It's more of a DPS loss if you rely on the sketchy "pet assist" AI.

  2. #42
    Elemental Lord
    10+ Year Old Account
    Join Date
    Aug 2009
    Posts
    8,301
    Good change, hunters/rogues/feral all deserve nerfs, who dissagrees is stupid.

  3. #43
    Quote Originally Posted by Bushtuckrman View Post
    I agree with the focus change to tranq shot, 20focus base cost is too cheap for what is a game changer vs many specs
    so basicly they made a glyph mandatory for pve because of pvp i thought they moved away from that shit

  4. #44
    Quote Originally Posted by nightgerbil View Post
    Its ironically most punishing in pve and really hurts hunters there. Good luck while your tanking UBRS having your hunter dispell the rejuv serum from the trash: he can't now or he will be doing 7k dps and vote kicked for scrubness. As for pvp, yeah already had issues killing healers... yeah can't anymore. No you can't pop beastial wrath then hit barrage and kill someone. Thats just a myth from some stupid war game vid that someone used on someone else with no gear. If you have honor gear and your wearing it, a barrage isn't going to kill you or 100-20% you or anything stupid. I honestly wish I could sometimes, at least then I wouldn't have to chase a shaman around a piller until the arena game times out. Or watch a resto druid face tank me and my partner not even bothering to fake cast, los or move. Sits in a cc chain and loses his dps, but he doesnt care he just heals himself for the next ten mins until we both /afk cos its just gonna be faster getting into a new game then continuing this nonsense.

    Which is what it is really: nonsense. I don't understand why Blizzard do what they do, they needed to remove concussive shot not tranq shot from the hunter tool kit.
    Do you play a hunter? Remove concussive shot? Talk about KILLING the class in pvp. Then they have zero way to get away from classes. Already hunters got so much removed with 6.0 - scatter and silence shot...

    From what I read of your quote it says: Resto druids need a nerf as they make me afk out all the time.

    No idea how you concluded with taking out concussive shot...logically it should have lead to nerf rdruids.

  5. #45
    Deleted
    Quote Originally Posted by Agraynel View Post
    It's a good change.

    Imagine how we Paladins feel when freedom and protection etc. get constantly dispelled by purge spam.

    WTB nerfs to all purges, not just Hunter's.
    I would so agree ... oh while we are the issue of Nerfing thing.. can you just "nerf" the fact that your bubble gives "Only" 50% damage done? Make that 10% so that @#@# retri honestly does not have more damage output with his bubble, is untouchable AND can maintain his wings while killing me? ty

  6. #46
    Quote Originally Posted by Zebbars View Post
    now if only their damage was nerfed. even in pve they destroy meters with little to no skill
    Now that's just not true. I also play a Mage, Boomkin, DK, and Shaman. I can tell you that hunter is not any easier than those classes. If you wanted to be a baddie and just spam arcane shot perhaps, but to do competitive dps you need to manage your pet and focus. Something that many other classes don't have to do.

  7. #47
    Mechagnome Rehija's Avatar
    10+ Year Old Account
    Join Date
    May 2010
    Location
    Vienna, Austria
    Posts
    725
    The grass on the other side is always greener ...

  8. #48
    High Overlord Reica's Avatar
    7+ Year Old Account
    Join Date
    Sep 2014
    Location
    Draenor
    Posts
    159
    Quote Originally Posted by Rehija View Post
    The grass on the other side is always greener ...
    It's why I fired up my hunter again for PvP. Yay for greener grass

  9. #49
    Quote Originally Posted by Cempa View Post
    General

    [Hotfix in testing] Tranquilizing Shot now costs 50 Focus (up from 20 Focus).

    Hunter Pets
    Cornered now causes the pet to deal 20% more damage (down from 50%).


    Seeing how just about every SV plays with a rDruid (so no purge) and BM during Wrath gets a 50% reduction and BM damage is Wrath+Trinket/Racial+Barrage = dead!

    Am I way off in assuming this change will just make every remaining hunter go BM and pretty much destroy SV/MM ?
    If you were making any serious use of Cornered, you were basically exploiting.

    SV is destroyed due to Tranq Shot?

    - - - Updated - - -

    Quote Originally Posted by Reica View Post
    It's why I fired up my hunter again for PvP. Yay for greener grass
    With lots of red streaks in it.
    Quote Originally Posted by Tojara View Post
    Look Batman really isn't an accurate source by any means
    Quote Originally Posted by Hooked View Post
    It is a fact, not just something I made up.

  10. #50
    Deleted
    Quote Originally Posted by Mormolyce View Post
    If you were making any serious use of Cornered, you were basically exploiting.

    SV is destroyed due to Tranq Shot?
    Not really destroyed but really gimped in certain comps. I play jungle with a priest so I don't feel the change as much outside of battlegrounds and wpvp, but it's noticeable and sometimes frustrating to see a certain buff you won't dispel, because there are thrash buffs and your focus is capped at 100 while BM can still spam 25 focus dispels and do a good damage with crows and pet in BW.

    I think this also decreased the overall skill gap between hunters

  11. #51
    Quote Originally Posted by nightgerbil View Post
    Its ironically most punishing in pve and really hurts hunters there. Good luck while your tanking UBRS having your hunter dispell the rejuv serum from the trash: he can't now or he will be doing 7k dps and vote kicked for scrubness. As for pvp, yeah already had issues killing healers... yeah can't anymore. No you can't pop beastial wrath then hit barrage and kill someone. Thats just a myth from some stupid war game vid that someone used on someone else with no gear. If you have honor gear and your wearing it, a barrage isn't going to kill you or 100-20% you or anything stupid. I honestly wish I could sometimes, at least then I wouldn't have to chase a shaman around a piller until the arena game times out. Or watch a resto druid face tank me and my partner not even bothering to fake cast, los or move. Sits in a cc chain and loses his dps, but he doesnt care he just heals himself for the next ten mins until we both /afk cos its just gonna be faster getting into a new game then continuing this nonsense.

    Which is what it is really: nonsense. I don't understand why Blizzard do what they do, they needed to remove concussive shot not tranq shot from the hunter tool kit.
    This...is golden! All you hunter hater scrubs need to take a read and realize that there are far more other unbalanced classes flying freely under the radar. Rogues...have an answer to everything, ferals are batshit crazy out of control in terms of good dps and amazing self/off heals, theyre the new palladin, resto druids could heal ashran solo, and dont even get me started on priest/mage comps, infinite cc?!?. Nerf to purge was good, but standard blizzard tactic was an overnerf, 35ish would be acceptable.

  12. #52
    Quote Originally Posted by Phoenix19 View Post
    This...is golden! All you hunter hater scrubs need to take a read and realize that there are far more other unbalanced classes flying freely under the radar. Rogues...have an answer to everything, ferals are batshit crazy out of control in terms of good dps and amazing self/off heals, theyre the new palladin, resto druids could heal ashran solo, and dont even get me started on priest/mage comps, infinite cc?!?. Nerf to purge was good, but standard blizzard tactic was an overnerf, 35ish would be acceptable.
    Imagine that they made it so the pvp trinket gives you a non-dispellable buff for like 6 seconds after use that makes you immune to CC. That alone would put the brakes on a CC-abusing classes without requiring some kind of massive class overhaul.

  13. #53
    Quote Originally Posted by Cempa View Post
    ...really sad here...I loved SV last expansion and still loved this expansion...after this change EVERY ONE will insist on hunters playing BM...

    /sigh
    Play what you want not what others insist on. If a couple small changes destroy you that much the problem is something else.

  14. #54
    Quote Originally Posted by Professor Expert View Post
    Imagine that they made it so the pvp trinket gives you a non-dispellable buff for like 6 seconds after use that makes you immune to CC. That alone would put the brakes on a CC-abusing classes without requiring some kind of massive class overhaul.
    Even a 2s immunity would be enough to fix a lot of problems.

  15. #55
    Mechagnome Rehija's Avatar
    10+ Year Old Account
    Join Date
    May 2010
    Location
    Vienna, Austria
    Posts
    725
    SV is destroyed due to Tranq Shot?
    Not really destroyed, but due to the "nerf" the number of viable comps wich a SV/MM Hunter can play dropped significant in numbers. Thats a good and a bad thing at the same time. Good because it drops the Hunter numbers in arena in general , bad because the viable comps also drop to only a few left. In a Hunter / Healer Setup your partner in 2s and one of your partners in 3s has to be able to offensefly ( right spelling? ) purge, otherwise a enemy healer is almost unkillable and given the sheer numbers of Druid Healers in the arena brackets i think you can do the math on your own.

    This comes down to beeing forced to play with either a Mage, DK or a disc Priest to deliver the needed Purge. No offense against Shamans but they really have a hard time this saison and the classic Beast Cleave in 3s isnt a viable High Rated comp.

    Its a other thing in rbg`s because at most of the maps a Hunter secures a Base, a Flag or escorts the own FC. When im in the middle ( or more behind ) the Zerg my top priority was either CC, Purging the enemy Healers in prep. for a Hard-switch or piss of the enemy FC. Now one of my major roles is gone, and besides of defending a base the other roles can be done better by other classes.

    hunters/rogues/feral all deserve nerfs, who dissagrees is stupid.
    Yes and No. Feral healing (self end off) needs to be toned more down, damagewise they are in a good spot. A liitle bit to bursty but that would be a nerf in the single digit percent numbers. Rogues are only seen so strong because almost every one plays combat these days. Red buff + Killing spree is a nasty combo, but what else ? Besides of BoS wich was already toned down ( no real nerf ) the class is the same like it always was.

    And for SV/MM Hunters ? I think i made my point clear.

  16. #56
    Quote Originally Posted by DeicideUH View Post
    Even a 2s immunity would be enough to fix a lot of problems.
    Small change; big results!

    Quote Originally Posted by Rehija View Post
    Not really destroyed, but due to the "nerf" the number of viable comps wich a SV/MM Hunter can play dropped significant in numbers. Thats a good and a bad thing at the same time. Good because it drops the Hunter numbers in arena in general , bad because the viable comps also drop to only a few left. In a Hunter / Healer Setup your partner in 2s and one of your partners in 3s has to be able to offensefly ( right spelling? ) purge, otherwise a enemy healer is almost unkillable and given the sheer numbers of Druid Healers in the arena brackets i think you can do the math on your own.
    That only matters if you're operating under the assumption that all hunter specs need to perform well in pvp...and there is no such mandate in the game, because some classes don't even have one spec that they can point at and say "that's our pvp spec". People who enjoy playing hunters are going to continue to do so. People who were relying on an OP mechanic to win matches will make threads like this and complain that the sky fell on them.

    No healer is nearly or fully "unkillable" due to a lack of dispel (purge is a shaman trademark). Rets do not have a dispel ability, nor do warriors or rogues...and they do fine. Having a spammable tranq shot makes it easier to win matches, but with hunters it's a bit much. They have far more damage, unavoidable ranged CC on short CDs, a pet, and a practical immunity to snares and roots - plenty of tools to win if they are well-played.

    This comes down to beeing forced to play with either a Mage, DK or a disc Priest to deliver the needed Purge. No offense against Shamans but they really have a hard time this saison and the classic Beast Cleave in 3s isnt a viable High Rated comp.
    Sorry but this is just outdated misinformation that was never true to begin with. Shaman, at least enhancement shaman, are excellent in 3s and rated BGs. Not only because of their purge ability, but they also have some of the best off-healing in the game. But keep on believing that something you read on some nerd's website or forum about "3s viability" is actually correct. People tend to think like you - they go for the easy way. Shaman may not be the easy way, but that hardly makes them "not viable".

    Its a other thing in rbg`s because at most of the maps a Hunter secures a Base, a Flag or escorts the own FC. When im in the middle ( or more behind ) the Zerg my top priority was either CC, Purging the enemy Healers in prep. for a Hard-switch or piss of the enemy FC. Now one of my major roles is gone, and besides of defending a base the other roles can be done better by other classes.
    A hunter's role is DPS and CC. Tranq shot spam was a bonus. People are still going to bring hunters to rated BGs because being able to do full DPS from 40 yds is a substantial advantage.

    Yes and No. Feral healing (self end off) needs to be toned more down, damagewise they are in a good spot. A liitle bit to bursty but that would be a nerf in the single digit percent numbers. Rogues are only seen so strong because almost every one plays combat these days. Red buff + Killing spree is a nasty combo, but what else ? Besides of BoS wich was already toned down ( no real nerf ) the class is the same like it always was.

    And for SV/MM Hunters ? I think i made my point clear.
    Ferals only need a reduction in their mobility. Their damage and healing is fine; the problem is that they move too quick, have an auto-snare and can shift out of roots and snares in a GCD. Make it so their snare costs a GCD and has a 6 sec CD, and also make it so they can only shift out of roots/snares once every 6-8 seconds and they're fixed.

    PvP optimizations are not or should not be made based on a per-spec basis especially if the class already has a spec they can choose that works well in pvp, and that is BM...which was hands-down the best pvp spec in MoP and is still top-notch in WoD.

    Too many hunters think they're proving something by playing one of the off-specs. MM is incredibly slow and boring. SV relies on DoT damage that can be dispelled/healed through quite easily. Neither are intended to be pvp-oriented specs.

  17. #57
    Deleted
    That's your opinion. I think BM is very boring while MM and SV are fun to play. I am not trying to prove anything by refusing to play (imo) boringmaster hunter just because the spec is op.

  18. #58
    Quote Originally Posted by Summoner View Post
    That's your opinion. I think BM is very boring while MM and SV are fun to play. I am not trying to prove anything by refusing to play (imo) boringmaster hunter just because the spec is op.
    To each his own. I can play all specs very well, at 2K level or better in arena. I feel like MM and SV are too similar to caster-style play; BM is the most distinctive spec for the class and makes good use of the pet as an integral part of your attack and defense.

  19. #59
    Deleted
    I think the only difference in your pet being an integral part of your attacks and defenses (mainly defenses if you weight it by damage output) from gameplay perspective is heal if you are using spirit beast. Otherwise as a BM the pet is only a dot that can be supressed by cc (extremely easy to remove with glyph + 4set), can be transferred to other enemy players with delay, and can be greatly enhanced for a few seconds.

    To each his own, but I think SV is nothing like caster class in WoW. I can understand that feel with MM since you have to use hardcasting abilities, but I still feel the spec very unique when compared to casters, and I think the mastery also helps (which I personally love to play with). 35% execute is lovely.

  20. #60
    Quote Originally Posted by Summoner View Post
    I think the only difference in your pet being an integral part of your attacks and defenses (mainly defenses if you weight it by damage output) from gameplay perspective is heal if you are using spirit beast. Otherwise as a BM the pet is only a dot that can be supressed by cc (extremely easy to remove with glyph + 4set), can be transferred to other enemy players with delay, and can be greatly enhanced for a few seconds.

    To each his own, but I think SV is nothing like caster class in WoW. I can understand that feel with MM since you have to use hardcasting abilities, but I still feel the spec very unique when compared to casters, and I think the mastery also helps (which I personally love to play with). 35% execute is lovely.
    As BM at least half of my total damage is through the pet, whereas with SV or MM it's more like 10-15%. With BM your pet can actually finish someone off for you while you pillar-hump - a very good way to win a 2s or 3s match that ended up with you in a 1v1 scenario. Non-BM specs, the pet damage is low enough that passive healing/self healing can get through it pretty easily so you can't rely on the pet alone to finish someone.

    Plus, you know the other guy is nerd-raging as he chases you around pillars when you have like 10% HP left and he's over 80% thinking he won, only to have your pet chomp him down to nothing. That also gives BM a huge advantage over ranged classes including other hunters who require LoS to do damage. Yes, it's an incredibly cheap way to win but it works 8 out of 10 times and I have the videos to prove it.

    SV is ok, the shortened CDs and effectiveness of traps can be a big asset, along with damage that is not mitigated by armor, but I'd rather play my destro lock. MM is like an ele shaman that can cast on the move...imo cast times defeat the point of a hunter in the first place and I do not like playing ele shaman either for the same reasons I dislike MM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •