Originally Posted by
KiwifruitOCE
From what I've read around this forum, garrote>ambush is a very slight increase over ambush>ambush, just due to SV buff on your second ambush and melees. You can also do hemo>ambush if you have the hemo glyph.
And yes, its better to forgo the 4-5 seconds of FW. Your scales of doom (or heroic blackhand trinket) usually proc in the first 2-3 seconds of a fight. To maximise your damage, you want to use dance asap so that its benefitting from your trinket. Using cooldowns as soon as they are up is also one of the most important parts of sub dps, so theres no point delaying more than 3-4 seconds before CDs in most circumstances.
With the level of multistrike Layke is at, he is going to reapply Rupture before SR's copy period has ended.
My rotation for dance is ambush>ambush>evis>ambush>ambush>rupture. Using that will let your SR copy your second rupture. If you use SR + Rupture before dance, all you've really done is give your shadow reflection another 6 seconds of rupture damage. Its not a huge deal, which is why macroing the abilities is not a big trade off.
Are you running version 610-07? It has the +5ilvl stats updated for brf gear. My sim finds a 200 dps increase in swapping to heroic humming (less than I expected, but dps is dps).