Originally Posted by
Tiberria
A lot of it depends on what your raid needs and what strat you're using. If your DPS is able to get the Kromog pillars down consistently with no issues, HoTW pillar DPS is largely irrelevant. I actually prefer Nature's Vigil on Kromog; it's up for every hands phase when your DPS tends to be overaggressive in breaking them too soon. I can't see wanting to use DoC on that fight; the healing requirement is too consistent and there is too much movement.
On Iron Maidens; it's also strat dependent. It's a perfectly viable (and arguably far easier to execute) strat to just stop DPS and wait for the third boat. If you are using that strat, and Sanguine Strikes mitigation is executed properly, there is literally 0 damage in P2 worth even Tranquing, let alone worth having HoTW for; P2 damage with this strat is no higher than P1 damage; you just need to take 4-5 healers to have the absorbs/mitigation/external CDs to execute the Sanguine Strikes part. I was using HoTW for DPS on the second boat during initial progression when we were having issues killing that boat in time. Once the ilvl bump came through, it was no longer an issue at all, so I switched back to DOC, just to actually have something to do in P1 and because both NV and HOTW were largely useless.
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Saying that healers shouldn't care about HPS at all is as idiotic as saying that HPS/rankings are all that matters. It's important, just not the only thing that matters. I also disagree that NV "will never be useful healing". It can be lined up with high damage phases where you will be spamming Rejuv to add a significant amount of extra AoE throughput. It can also be used together with Incarnation for very strong results. Even though it's a fairly minor healing coodlown, it's an extra cooldown you can use for burst and supplemental healing, and that has value if it's what you need.
HoTW is extremely strong if you want/need to use it for burst DPS. However, it has a lot of limitations if you are using it for healing that can make it cumbersome/ineffective to use. Using it with Tranq was amazing on say Ko'ragh or Brackenspore progression. However, on almost every BRF fight, base Tranq tends to have 40%+ overheal as is. You rarely need a 135% Tranq, and most of that extra healing is either sniping passive healing from other healers or just adding overheal. If you want to use it as a healing cooldown outside of Tranq (or for the ~37 seconds after Tranq ends), you run into the problem that a lot of that duration is just wasted, because most burst healing phases of fights are 15-20 seconds long at most. Very few fights/mechanics line up well with a 6 minute cooldown that lasts 45 seconds. The talent would be so much stronger if it was a 2 minute CD/15 second duration instead.