Originally Posted by
Professor Expert
You'd have to be right about the things you're disputing before opening with that...
As far as I can tell, and the information on this is sketchy, multistrike damage is 30% of the original damage dealt...so if you scored a crit and then a multistrike on that crit, you'll get a MS for 30% of the crit. That is a fairly common occurrence; what's less common is for the MS of a crit to crit itself, but it can happen because multistrikes can crit, but they do so at the same rate as your char sheet. They do not gain any crit bonuses from debuffs applied to a target, i.e. stormstrike's 25% chance to crit buff does not factor into the MS chance to crit.
A hit that did 10,000 damage and crit for 15,000 while also proc'ing a MS that crits would deal a total of 21,750.
If multistrikes work more literally, i.e. you crit for 15,000 and a MS procs, but the MS is its own seperate strike that may or may not crit and is 30% of the damage of the ability that proc'd it, then it would be 3,000 or 4,500 if it crits.
Either way, 19,500 is still nearly 200% damage over the normal hit...point being, MS is not bad.
Wrong, because MS can proc things although it's inconsistent. It will not proc certain abilities depending on class, while it will proc others. Do your own research to see if MS can proc abilities for your class or not. MS will have a chance to proc off all damaging abilities, which is great for a class that has a lot of ancillary damage tied to each attack like rogues or MY class.
I actually enchanted for versatility/haste, and I've said this before, that versatility is the a solid pvp stat because it comes with a damage reduction and a flat boost to both damage and healing...but if I wanted more damage at the cost of some survivability, I'd have no problem laying on some MS...in fact I may do just that. I'm at 2,137 in 2s BTW on my enhancement shaman and 1,973 in 3v3.
I'm experimenting with MS right now, it's really nice when my heals MS because I can get close to 100K insta-heals if the MS crits.
Off the top of my head MS is good for Enhance Shaman, Combat Rogues, FDKS, SV hunters in pvp...and it's a cheap stat because you can get more of it for less rating. For 500 MS rating, you get about +9% MS, 5% haste or something like 3% versatility. It's also pretty good for healers.
Mathematically, the secondary stats all lead to the same output no matter what they are, but that math assumes 100% target uptime. In PvP there's plenty of interference that limits your ability to attack or heal consistently. This is less of a factor for ranged classes, but it still matters. Bottom line is that you can literally stack any stat you want and get very similar theoretical output, but the class will have a better feel and performance if you optimize certain stats. I think MS should be at least as high as your crit chance if you are a DPS if you play a class that is known to benefit from MS.