--- TLDR ---
PvP isn't as bad as people say, even for destro locks. The standard complaints like too much burst, too much cc, gearing, healers, either can properly be handled if you know how to play or have always been in the game considering PvP. Off healing is a bit crazy and the game is not perfect, but does anyone else think that game is not that much different? Or am I genuinely missing something?
After reading complaint after complaint on reddit, mmo-champ, and the wow forums, I felt really compelled to post this.
I made my warlock during patch 3.1 in 2009 in Wotlk. I've PvPed in pretty much every patch since then. Honestly, after 6 years of mostly destro spec, PvP (to me) really isn't that bad...nor has it really changed since late MoP.
It's so weird to me the kinds of posts people have been posting on reddit for the last month. Everything from, too much burst, too much cc, gearing is too hard, can't kill healers, etc. After playing this game for about 8 years, I'm wondering if I have gotten so use to WoW that those types of complaints don't bother me or it's just not true. My question to the community is...have I gotten to complacent with WoW and the game really sucks now? Or do people just not know how to play lol?
Firstly, here are a few screenshots - http://imgur.com/a/9Cm0B - from the last month in random BGS. The last one if from December 8th 2014 when I had mostly blue gear. Now, I know that anybody can play a ranged class and have an execute spell to rack up killing blows, but I'm usually most damage done and way ahead of everyone else in the BG. If there is a time where I've seen an ENORMOUS amount of people complaining about destro it's now. But, all of these screenshots were taken this expac in destro spec.
To be fair guys...PvP really hasn't changed that much since 5.3. In that patch, they added base resilience for everyone, and off healing was buffed. Another big change to pvp was during the Cata launch that increased everyone's health by triple. (in WoD they got rid of resilience but again increased health and lowered damage) But WoD PvP, to me, is just an extension of MoP's style of play.
The only complaint that I agree with people is the outrageous amount of off healing almost every class can do. Including pure dps. I can spec Searing Flame and Charred Remains and become a healer essentially. However...
Too much burst? Really? Where were you guys in early BC and early Wrath? You could straight up global people with 2 piece PvE gear (destro conflag) and engineering trinkets. It's always been that way. Burst is apart of PvP and probably always will be. However, we can counter it. You have cc and offheals. Even destro right now can sit in a multi chain cc burst in 1v1 and survive if you know how to play.
Too much cc? If you didn't play late MoP, you don't know too much cc. God lord cc was crazy. I will agree that the 'ability pruning' really didn't do that great of a job, because most classes can still chain healers for 15+ sec. But, again, if you know what your doing and spec/glyph right, you can get around it. Most classes have a stun, disorient, kick and a root. Not really that hard to remember.
Gearing too hard? LOL??? I don't get this one. Right now, 100% certainty, is the easiest time ever to gear your main/alt. With Glad sanctum and gear boxes off bgs, you can at least basic blue gear in a few days so you won't get your nuts smashed. You may not get a lot of killing blows or top damage meters, but you can at least contribute until you get full geared. I see a lot of videos (such as WoWnation and PvE blogs) talking about how much harder it is than raiding? Really? If I went into a Heroic/Mythic raid not spec/glyphed and geared right, I would probably suck just as much if you did the same with PvP. Why is that any different? Gear is apart of the game, and it's sure as hell not THAT hard to get it currently in WoD.
Can't kill healers? Maybe. Healing is pretty crazy right now, but if you really focus on your chain and burst, you can at least stop them from healing other people in a bg and contribute enough to allow your team to kill other people. I do this all the time in randoms. People don't focus healers, so I do my best to at least cc them and focus a little burst so they can't heal the raid. But again, it's always been like this. Healers have ALWAYS been hard to kill. It's designed that way. If you could kill them easily, they wouldn't play it.
I know this is long and I've said a bunch. But is there anyone else out there who has been playing awhile that feels the same way as me? Or am I just blinded by experience of the game and is it really that much different? Even from a few years ago? I'm really curious to see what people who do well in BGS say.