Huh? Why are people acting like there isn't already a quest that gives a pack?
7 Victories gives 100g, and can be completed in any mode.
Last edited by Jester Joe; 2015-04-07 at 06:36 AM.
"El Psy Kongroo!" Hearthstone Moderator
You don't need every single card in the game. Especially when starting out. You level the classes to 10 against AI to learn the game (very quick) which gives you a bunch of free gold to start with. A free Arena run gives you another free pack. Disenchanting your first card gives more gold.
And then you open packs and cull the shit ones, and ones for classes you're not building your first few decks for. You use that dust to very, very rapidly assemble solid starter decks for the few classes you wanna focus on at the start. These decks win you games, you get more gold, you use that for more packs, and keep going.
When you're reasonably satisfied with the decks you have for your main classes, you start building up the others.
I didn't touch Lock, Druid, Mage, Warrior or Pally for ages when I first started. Always rerolled those quests. Ended up looking ar my collection, thinking "why am I holding onto these if I'm not playing them?", DEd a shitload and had enough dust to craft a Shaman deck almost from the ground up that was competitive enough to break rank 10, a first for me. That class became my focus and the collection filled out quickly, performing well enough for me to THEN start building competitvely for other classes.
That's just the way it's done.
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Like most people I expect, I only disenchant cards of which I have 2 or more copies because one must keep cards to allow for changes in the metagame. If all you did was go balls to the walls saving up for legendaries you wouldn't get anywhere especially when starting out.
Read above. This mentality ends you up with a collection full of shit you may or may not use at some point in the future, meanwhile you're sacrificing your strength in the CURRENT meta.
Go do a big cleanout of crap cards and anything for classes you don't play much. You'll be SWIMMING in dust. If you ever need some of those cards you DE again, you'll have by that time opened a ton of packs and either have them again OR have the dust to craft them again.
I'll give you a hint: some cards are SO poor, you can safely junk them every time you get them out of a pack. Angry Chickens? Pit Lords? Far Sight? Kidnapper? Gruul? Milhouse? Target Dummies? There are shitloads of them. Don't feel you NEED to collect two of everything - be discerning.
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Problem is there has to be a learning curve which is reasonable enough, and which provides enough 'fun' for casual players to want to progress.
What you don't want is for every new player to have to plod through a set list of what to play and cards they need to even cope with any fun.
Is Gruul crap? yes, but then players need to be able to experiment, to learn that and to think they're progressing.
At the moment it seems like a tightrope between being 'new, useless and crap', vs 'having to really learn the game and mechanics to netdeck a set set of cards' Both of which aren't really fun for new players.
Those are the steps you take if you want to improve your game. If you care enough to self-improve, you'll be searching for these methods anyway. If new players who want to get better cannot recognize that there are established professionals who have a much deeper understanding of the game with plenty of guides freely available, and insist on playing the game "their way" as a special snowflake and then start complaining when they fail miserably, that's sort of on them.
Hearthstone is still new and has a very small card list to work with.
As new cards get released there will be more options and more mechanics to allow for what you want.
I also want the same thing as you do but it's unrealistic with how little there is to work with at the moment.