Originally Posted by
dak1
I hear that said a lot, but I'm not seeing a lot of melee comps in arenas.
Top 2 comps by far at the moment are Rogue/Mage/RDruid, and SPriest/Mage/HPal.
In RBGs it used to be all about Boomkins, and now it's Shadow Priests that are doing huge damage and being stacked, alongside Aff Locks.
The class/spec with the most issues and complaints are probably Hunters (BM now, Surv before), which are also range.
Combat Rogues are still a little stupid, but something like God Comp can easily control them and they have been brought down a fair bit. Feral burst is still dumb as well, but again they're largely controllable.
I can think of a few comps in arenas that are melee only, but they're mostly tier 2 comps — TSG (War/DK), Turbo (Enh/War), and Smokebomb (Rogue/DK). There's more viable caster only comps though, or comps that are a mix of melee and range (LSD, LSD2, God Comp, KFC, Jungle, Thug, RLS, WLS, RMD/P, PHP...).
So I'm not sure where the idea that "melee has been dominant" is coming from. Maybe they're more dominant in lower brackets where they can just train a healer and win?