Originally Posted by
Werst
Each spec still needs significant mechanics tweaks in each spec before 6.2 going live, especially with the archi trinkets out there. (oh like people will not take them into pvp pff) Thus they will probably have to be disabled in pvp combat or something. Demo is still overnerfed but mechanics wise it has a few points it could be streamlined.
1. Affliction:
*soulswap has a charge cost, 2x charges, recharges like conflag/HoG
*SB:Soulswap costs 1 shard
*Seed detonates on impact, hits hard enough to make its mechanics worth it....OR make it a set/detonate ground based style
*Shard generation/nightfall RNG bad protection significantly tightened up
*SB:H is now just a passive like CR or lasts 2x as long (not everyone is 700+ilvl with 2K haste)
*Move about 5-10% damage from DS ticks back to the dots themselves.
*HL/Drain life uninterruptable or the glyph makes it that way and the glyph's effect is baked into the baseline spell.
2. Destruction
*2pc changes or it will fubar pvp, pve mana regen, backdraft charges
*Just have ember gain and damage triple or simply kick in (3x dmg yes, ember gain on/off @ 3x targets)
*F&B automatically refunds an ember when striking 3+ targets
*Fel flame comes back (c'mon you get 3'ish before oom anyhow)
*Backlash is back with a 3-4 sec ICD and works with chaosbolt.
*2pc pve destro could do casting CB on the move and do a minor damage boost, 2pc pvp should make CB uninterruptable, instant after stunned/etc 15 sec ICD
*Approximately a 5-10% tax reduction in CR's filler spells
Demo:
*No more corruption - now affliction only! All related procs and siphon life glyph work off HoG ticks now.
*Extend HoG duration 3'ish seconds, 3x charges baseline (change T17 to lower recharge to balance out huge RNG swings of 10x chaoswaves on trash adds lol)
*ToC scales its damage off haste the way Chaosbolt and Soulfire do off crit
*Imp HP brought up to = succy and felhunter at minimum so we can use him with sac pact, fix the fel imp's dispel already (been fubar since 6.0 @ 90 dropped)
*Give the voidwalker/lord deathgrip as his ability/demon command, his current taunt is boring and has 0 pvp application.
*Felguard/Wrathguard need to have armor/durability on par with VW for a "premium" pet.
*Imp glyph baseline at 2 min CD fixed, demonic calling unaffected (still reduced by haste), imp swarm glyph goes away...
*Buff single target of abyssal/infernal a bit closer and drop his stun to 25-30 sec recharge
*Buff demonbolt say 12.5% so its a viable choice again