2P Bonus: While your Bloodsurge is active, your Wild Strike critical strike chance is increased by 15% and Wild Strike critical strike damage is increased by 15%.
Is very similar to a repeated suggestion for a Bloodsurge change aimed to fix its rage capping problems. While this set bonus doesn't fix that issue, it doesn't add any either. It is slightly devalued on AoE but Bloodsurge can easily be used in both a multi-target rotation and sub-20% since it is only on proc and free.
The only downside here is that Fury's dps is already heavily influenced on proc luck. How many Enrage procs you get, how many Sudden Death, and how many Bloodsurge can have lead to an extreme variance on DPS. Putting a bonus on a luck based proc isn't conductive to helping that in the least, and will only widen the gap between who got more Bloodsurge procs. Unfortunately that is Fury for the foreseeable future.
4P Bonus: Your Wild Strike critical strikes reduce the cooldown of your Recklessness by 20 sec. (this is very likely an error and intended to be 2 sec, lest they intend for us to be Recklessness machines, but who knows)
Unfortunately this does have negative impacts on the spec, mostly due to Haste and rotational interaction.
- Wild Strike negatively interacts with Haste, since it's GCD is not compressed as the normal GCD is.
- It pushes the player into Furious Strikes. Doubling the amount of Wild Strike usage massively imbalances the 4p effectiveness based on whether or not the talent is used. Additionally, it doubles the negative interaction from Haste, leading to even more GCD waste/overlap.
- The T18 Warrior trinket Fury effect compounds the overlap as it increases Haste by a significant amount.
- Wild Strike is directly replaced by Execute sub 20%, leading the player to either not make use of this bonus, not not use Execute while attempting to reduce the cooldown of Recklessness.
- Wild Strike is not used in the AoE rotation, severely limiting the 4p effectiveness, lest the player use it to "gamble" crits for an extra Recklessness.
- The bonus devalues the Anger Management talent.
- Somewhat devalues Critical Strike (Fury primary stat) due to increased emphasis on Wild Strike and Recklessness.
Suggestion
The bonus is fine, but change the trigger to:
- Bloodsurge: Which would make the bonus very similar to the 2p and likely put too much emphasis on one RNG effect.
- Bloodthirst: Keeping in mind potential spam problems from Unquenchable Thirst.
- Raging Blow: Tweak effect accordingly for less ability use, but would keep Crit as a primary stat.
- Whirlwind: So that it reduces the cooldown along with Wild Strike.
Any of these triggers would benefit both Single Target and AoE rotations, as well as the sub-20% Execute phase. Furious Strikes value will no longer be inflated which will negate issues from Haste interaction.
Comments are welcome, please no suggestions on how the bonus effects could be completely changed from current, as that is not the subject of this thread. The intent is identify small changes that retain the concept but fix the issues presented.