Originally Posted by
Strear
Hi,
I'm not making any affirmations, I'm just asking. I've recently started playing my warrior again, and I'm gearing it. I'm far from an average player with this toon, but I'm on a learning curve, and slowly improving.
I've run several arenas and bgs, and I frankly wonder if we have the tools to really counter kiting from distant damage dealers. I reach that base held by a hunter, he immobilizes me with that kind of ice thing for a few secs, slows me down, uses that thing that makes him jump behind, slows me down, traps, uses that thing that makes him invulnerable, and so on ... am dead.
I know the game is not made for one vs one situations, but these happen more than often, in bgs, or even arena when you're the last survivor. It might be a matter of " skill ", which would be good because I'm doing all I can to improve, and then it's juste a matter of time and training.
Somes mechanics were, from my point of view, necessary years ago, when, as a melee, you reached contact with a caster in example, for sure he was dead. That's absolutly not the case anymore if you reach that mage/warlock/hunter..., but I have the feeling the " escape " mechanics improved, general survivability improved too.
That's why I'm simply asking : when those situations occur, melee vs distant, are our gap closers/anti-slowdown techniques enough, and just a matter of skill, and if so, a high skillcap thing against distant damage dealers, or is it simply a thing I have to accept, against a distant, it is very hard to overwhelm kiting/escape techniques in general (and simply survive the necessary time) ?