They aren't mods they are addons, mods are modifications of the games system, what WoW has are only additions to the current system
Mods are against WoW's ToU
So no blizzard won't monetize mods unless they make them no longer against their terms.
They aren't mods they are addons, mods are modifications of the games system, what WoW has are only additions to the current system
Mods are against WoW's ToU
So no blizzard won't monetize mods unless they make them no longer against their terms.
A rather frail argument IMHO.
I don't think anyone here is talking about illegal modifications of the game client. It's clear everyone here is talking about Lua addons.
Also by the terms of their own EULA/Terms of Use they can modify any and all legal agreements they have with players - they are not set in stone. They do have a highly paid legal team that can come up with different set of terms of use ....
Last edited by bluspacecow; 2015-04-26 at 01:51 PM.
They created the ban for CREATORS to make money off mods, there is nothing preventing BLIZZARD from making money off mods. And in any case, they created the ban, they can remove it. I guarantee Blizzard thinks about new ways of making money and they are looking very closely to see if Valve if successful and if it proves to be a money maker, then they will do it in a heartbeat.
- - - Updated - - -
Blizzard once said they would never sell items for real money... then they did.
Blizzard once said they would never sell gold for real money... then they did.
Basically, if you are unsure about Blizzard motives... if they can make real money off of it - they'll do it eventually.
Here's my issue with Blizzard charging for addons.
They would need to make some way of preventing people pirating the paid addons.
Which would mean changing the addon/macro system so it's no longer possible to read the code of an addon in plain text. They would need to make them compiled blocks of code or some system like that. They would also need some form of signing system , say an encrypted signature that uses a two part key , 1/2 of which is on the server.
This would absolutely stifle the freedom and creativity that's currently in the existing addon community. Where anyone can look at someone elses and learn off it. Where example code is freely shared around. Where the official addon sites have check in teams to check the actual code of an addon before being offered for download.
Addon authors would less inclined to help each other since if you do someone else makes money off you for free. Blizzard would also need to play cat and mouse with addon pirates offering free versions of addons with special signature forging code. A player will never be sure if the addon package they are downloading is a secret key logger as you can't examine the code of the addons.
I'm only paying 100s of dollars for content in this game. Kappa
I'm not paying money for mods. 90% of mods are buggy, unfinished, and some don't even work properly with the game months after being released because they have a feature or another that isn't 100% compatible with the game nor will ever be.
Hours invested deserve some compensation, but it is a slippery slope...
Hopefully modders will be sensible with prices...
ads pay crap. literally next to nothing. if blizz had an app store like package where devs would register their addon and users would buy a license to use it, that would definitely motivate devs to spend the time. of course, this should have been the case 6 years ago... instead, blizz went the other way and declared addons must be free.... which kills development (who would spend hundreds or thousands of hours working on something for free?)
- - - Updated - - -
you'd be surprised how motivated people are when they get paid. new patch breaks your addon? fix it or stop receiving the $$. simple equation really.
- - - Updated - - -
again, surprising how motivated people get when money is the reward. if blizz received a percentage, they could devote a team to support it and have that teams salary easily paid by that percentage. apple gets 35% of the app price. a team of 3 devs would cost about $30k/mon. would the addon-store bring in more then $100k/mon? with 10m players, that'd be $0.01/mon per player on average... it would easily support the team.
And thus a new category was added to Pirate Bay. "Addons-Games"
-=From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessed machine. Your kind claimed your flesh as if it will not decay and fail you. One day the crude biomass that you call a temple will wither, and you will beg my kind to save you... But I am already saved..... For the machine is immortal=-
Quite a few apparently given how many add-ons are available. If that's killing development you have a very different idea of what that means than I do.
Look, you and everyone else that has developed an addon, did so knowing exactly what the rules were. If people believe their development efforts should be compensated at the same level as DLC content or with a fixed price for access to the software then I would advise developers to stop being stupid. Stop developing free add-ons and start making software that people will pay for. If people want to do it as a hobby or as part of a collective social open source effort then great. Hobbies usually cost money and collective social efforts have their own rewards.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
new development is quite different from maintenance. also the scale of the addon would be impacted, as smaller projects are quick and easy with little support required.
actually, i was unaware of blizzard's stance when i first developed my addons. i just figured it'd be fairly pointless as the code was available to everyone.
as for stopping development, well yea... most have. a small handful continue and others that are paid by some 'nameless corporation' snap up 'abandoned' addons to keep them going and keep users coming back.
btw, what are the rewards from 'collective social efforts'?
So I will still go to Nexusmods for all my TES/FO needs?
And I saw, and behold, a pale horse: and he that sat upon him, his name was Death; and Hades followed with him. And there was given unto them authority over the fourth part of the earth, to kill with sword, and with famine, and with death, and by the wild beasts of the earth.
Looks like they finally saw sense:
http://steamcommunity.com//games/Ste...32365253244218
But it will happen again, with brand-new games that don't have an already-established modding community to piss off.
The fact I can't make money is precisely why none of the stuff I wrote will ever be publicly released. I have an app that lets me know when my server is back up and my phone pays close attention to that and grabs my attention and let me knows more about what's going on.
I also have one that parses data from alts to help monitor certain things in our raid and my toons and its garrisons.
I also had various and sundry other things long before they became popular among other addons and still some things other addons don't do.
I would have happily sold an iPhone and iPad version for $1 but since Blizzard doesn't want that -- I'll just not give it out then. I'm not interested in entitled people asking
for things or requesting bug fixes because they used it in a way they weren't supposed to. No thanks. It works fine for me and the two others I've manually installed it on for. Since I'm the only one with the code, they can't give it away either.
That's fine if you want free -- just never expect anything exceptional to come in to play. TukUI/ElvUI, DBM, and a few others are as close as you'll ever get to quality mods. Don't expect those to last forever either.
Sorry, my time is worth something to me and I'm not willing to give it to anyone else for free "just because". Y'all can do without and will be none the wiser of what you're doing without. Blizzard will never know as the data is aggregated by a single IP and managed in a database that other sources reference. So when Blizzard changes their tone, I'll consider changing mine. Until then, deal without and, again, you'll be none the wiser.