Originally Posted by
Invispoet
See, to me, at least in concept, the deep dungeon is just another dungeon. Being able to solo is nice, but i think they've said something along the lines of it being extremely difficult to solo, which means most people will probably treat it as an extended dungeon. Extreme mode trials are 8 man content, right? In my mind that's a raid, although I did like the short nature of the trials as opposed to coils. I didn't find the gold saucer very compelling in the gameplay department, but I may have not given it a fair shake.
When I played, i liked the story quests and side quests, but they're either finite, or they're daily quests (or trade leves, etc). I liked the crafting system, I liked the combat system, and I even liked the actual raids, but my schedule just doesnt really leave enough time to do them on any reliable basis. Eventually I ended up at the point where I would just farm for my weekly tomes cap and then just spend the majority of the rest of my time levelling crafting jobs, which eventually ended up with me doing the same tradeskill leves 40-50 times.
I guess i'm wondering if the game is worth the money if the majority of what I'm doing is just dungeons & crafting. Another dilemma is that most of the jobs I want to try out require Heavensward, and I haven't bought that yet. (in my mind, i've picked out Ninja, Machinist, Astrologian, and Dark Knight as the classes I would focus on for each role).
If i understand correctly, hunts are a throwback to FFXI's HNMs, right? Those might be fun depending on if they're worth it. Are there any substantial rewards or goals in the golden saucer? I tried triple triad a bit and got my butt handed to me more often than not, and that's after knowing the base game from the old console FF's.
I guess i'm just on the fence about buying Heavensward after already having paid for Legion. I'm bored with my current MMO, and looking for something more fun/engaging without focusing on raids quite so much.