Sadly not possible with new accounts, as this is on adventure mode (unlockable only after finishing the story) and he's using some items that help him.
Sadly not possible with new accounts, as this is on adventure mode (unlockable only after finishing the story) and he's using some items that help him.
Yea the special event in that cow rift gives ridiculous amounts of experience and he also stayed within range to get the party buff. Good stuff.
That's exactly the point of Gem of Ease, to make it faster for those who already have a max level character. This is rather pointless though - with leveling as fast as it is because of how experience per kill scales with bonus experience from higher difficulties. Hell, even one of the big news papers in my country had an article about it on their website. I used to gem myself to get from 1-70 last night within a couple of minutes and yeah it was surprisingly fast and I thought with some bonus xp gear it would be insane, but as I said giving this so much attention seems kinda pointless.
It is pointless since he got a cheesy cow event. Anyone can level fast with a gems and a super lucky cow event. It would take much longer to find a cow event than it would to just powerlevel the normal way anyway.
I've never even seen a cow event, so this is not an actual viable leveling method. With that said, a Torment 6 boost with Gem of Ease will get you 70 within 2-3 rift clears, less than 10mins.
Probably running on a Pentium 4
I just started the game and obviously can't play adventure mode to get 1-70 in one minute, which is fine. But if I could I would be tempted because as a new player I face having to play the whole campaign without ever seeing another player, which is ridiculous for an mmo. Doesn't anyone else think this is a huge oversight? Frankly I'm amazed that there aren't enough new players that you can play for hours without anyone joining a public game in campaign mode.
Diablo has always been a pointless gambling addict's wet dream, but even THIS seems to make the game look like there's nothing to it. 70 in a minute, spend the rest of your natural born life pulling slot machine handles every time you kill a mob.
It may not be an mmo but it is a dungeon crawler with a strong focus on multiplayer. And mmo is a useful description given the global chat, global communities, all the theorycrafting common to mmos and the fact it has a forum on a site called 'mmo-champion'. If there was a forum on here for Sonic at the Olympics then that probably wouldn't be of significance, but as it is people seem to be treating it a lot like an mmo. At the point it had an auction house I think you would struggle to argue it wasn't an mmo.
Either way, for a game that is so focused on multiplayer, making it virtually impossible to play the campaign multiplayer seems unreasonable for new players and possibly detrimental to the popularity of the game. Its sold a lot of copies for sure, but if I read before buying that you have to play single player to max level before playing multiplayer I would be put off. I'm not bashing the game itself, I simply don't think it's a logical choice by those that develop and maintain the game.
definately not *mmo* by any means.
i would actually be interested in seeing some armory mining on how many players each season never complete any of the 2/3/4 player rift/grift achieves. i wouldnt be surprised if it was higher than 50%
Massively Multiplayer. MMO stands for Massively Multiplayer Online. Number of sales doesn't make it massively multiplayer in any sense. It is multiplayer game with 4 players. That's not massively multiplayer game under any definition.
Unified chat doesn't make it massively multiplayer. It's just providing a chat.
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Goes in line with possibility of thinking that 3rd person shooters are FPS games as some people on these forums imply.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988