Originally Posted by
Magistrate
Agreed. I have every achievement for it besides...like one of the PvP ones. Lot of good memories with friends there. Tanaan looks like it will be way more engaging than all of the older post-launch zones that basically just funneled you through quest lines and that was it.
It's just funny. People just love to hate. So many people hated Cata's structure, so they added a bunch of big daily quest hubs in addition to more content than ever seen before in an expansion in MoP. Besides the "wah, wah, I don't have dungeons to do that realistically I'll run a few times and then get bored of them and only run them to go through the motions." Because that's what happens every time. Happened in WotLK with it's tons of dungeons and people complained about that then.
Then people hated MoP's hubs, so they created the Isle of Thunder with a mixture of one daily hub, rare spawns, exploration, and tons of other stuff (including the usual world boss and one of my favorite raids ever).
People decided that wasn't good enough, there was too much structure, so they made the Timeless Isle, which has meaningful story elements with huge implications that were heatedly discussed for months (if you played it alongside the legendary quest line), and one weekly and one daily quest because everyone wined about those, with the rest of it being based on exploration to find pets, achievements, and rep grinding like in all the old content that everyone and their brother's uncle hailed as the "golden age,' but for some reason the exact same mechanic put in a different expansion means that it's garbage.
The fact is that whether you like every single thing in a given content launch, that doesn't mean no one else does. We still have superb content, even though I can already see people quoting this and saying that our raids are shit now compared to the "golden age" where there were hardly any boss mechanics--wiping was essentially predicated on one clunky mechanic and shitty skill design. Get over it. You were 10. I still think tons of games I played back then were better than anything today, but objectively looking at them, it doesn't mean that I'm right.
Before MoP, your content was basically raiding, questing (which most people try to skip after the first go through), and rep grinding. We have all of that and more. All of it. And the older features have been tuned to be more challenging and interesting than ever before. This is only partly opinion. It's an objective fact that bosses do more than they ever have, that encounters are more involved than they ever were. It's an objective fact that we have more to do than quest in every zone than ever before.
I really hate coming on to MMO-C, anymore--I just come for the news. Everyone loves to hate. Enjoy the stuff that's out there. It's fun. Trust me. You're all turning into those old, grouchy people we told ourselves we never wanted to be when we were kids. You hate stuff because it's new and different. Grow up. Or grown down. Maybe we really need to grow down.