Hi all, looking for some advice on how to fix our issues with heroic Blast Furnace.
Comp (12):
2x warrior tanks
holy pally
resto druid
resto shaman
hunter
mage
warlock
ele shaman
feral druid
rogue
ret pally
Most recent logs here
P1 is fine. P2 we have all dps on Feldspar until he's dead, while cleaving other adds. When Feldspar dies, Ranged dps pops a slag on the 1st Primal Elementalist (PE) while melee finishes up adds and helps dps firecallers. When slag pops, all DPS on PE. Rinse repeat. After the 2nd PE goes down, we try to clean up all adds and resume melee on adds, ranged popping slag on PE. We get overrun by the time we get to the 4th PE or release the heart of the mountain.
We're running into problems after the first PE. It doesn't go down in 1 shield and we end up getting really high heat if we make it to P3. Like 86+ sometimes higher.
What we've tried:
- swapping to all adds after each PE either dies or shield goes up. We end up taking too long and getting overrun by slags.
- pushing through the first 2 PEs, relying on melee to help with adds and that's been fairly successful, helping us get to the 3rd phase but again, we tend to have a fuckload of slags up. We end up dying in that phase due to too much heat and still getting Volatile fire.
- melee occasionally dpsing slags that weren't on PEs just to get them down a bit but I think this was probably wasted DPS.
We've wiped a lot, more than I care to admit, and I'm running out of ideas. Looking for what we can improve. I feel pretty strongly that we have to pop the PEs in 1 shield, but I have seen kill vids of this not happening, but adds still somewhat under control. I want to push through the 2nd phase as fast as possible, but then we have too many firecallers up and it gets out of hand. Only having 12, I feel like our margin of error is zero. Any suggestions?