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  1. #1

    I Dislike The Matchmaking System

    The whole MMR system to put equally skilled players together doesn't work well.

    It's a good idea in concept, but poor execution. As of late, I've been getting matched with either people who are master ranked mmr (Hotslogs), and being paired with people who won 5 of their first 7 games (ever).

    I fail to see how a new player with under 10 games played can be seen as competition for them, or as a competent teammate for me to try and defeat these "Master" players.

  2. #2
    You are not alone. While I think this is a problem, I consider team composition much bigger problem currently in qm. Teams without a support/tank/assassin/specialist are simply crippled (especially without a support and/or tank) they either lack in cc, push power, sustain or burst. It is common now to get a team such as 2 supports and 3 tanks(example) where even if you outlast enemies in teamfight you lack any dmg to push a lane.

    As for the mmr, hotslogs is hardly viable as most of the info there is delayed (for like a week or so I think). Also Blizzard said that it takes around 100 games to set a mmr. Now a question, have you already played 100 games? I have ~900 games and haven't seen people with less than 140 games any time recently although I have seen several times now people with 3600+ games.

    Edit: Apparently it was just my luck, as first game today I checked people and had 2 people with ~40 games in my team and one person with 22 games in opposite team.
    Last edited by Pucek; 2015-05-10 at 07:03 AM.
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  3. #3
    The matchmaking is retarded, this is no news really.

  4. #4
    There is a massive discrepancy in player skill with those I match with I swear. The comps sucking sometimes isn't even a big deal; I have played shit comps and destroyed established comps with just the crazy unpredictability (tyreal, abathur, etc, diablo, jaina for example). But having people bitch that my Abathur is afk STILL after 600 games played is like jesus people, is this your first day?
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    but when a warrior does it, clearly the ability's name is "useless wet noodle piece of shit strike with an exorbitant rage cost that should do the same damage as MS"

  5. #5
    Pit Lord RH92's Avatar
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    Quote Originally Posted by Pucek View Post
    I consider team composition much bigger problem currently in qm. Teams without a support/tank/assassin/specialist are simply crippled (especially without a support and/or tank) they either lack in cc, push power, sustain or burst. It is common now to get a team such as 2 supports and 3 tanks(example) where even if you outlast enemies in teamfight you lack any dmg to push a lane.
    Yeah, pretty much this. Most of the games I lost was due the terrible team composition.

    It isn't always a Role that is problem, sometimes even two heroes doesn't go well together. Zeratul and Nova comes to my mind for example.

  6. #6
    I really hope Blizzard looks at it. Both in terms of team comps and the relative skill levels of the teams that are matched.

    Quote Originally Posted by RH92 View Post
    Yeah, pretty much this. Most of the games I lost was due the terrible team composition.

    It isn't always a Role that is problem, sometimes even two heroes doesn't go well together. Zeratul and Nova comes to my mind for example.
    I've seen Zera/Nova teams dominate. Shrug.
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  7. #7
    Pit Lord RH92's Avatar
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    Quote Originally Posted by Mormolyce View Post
    I've seen Zera/Nova teams dominate. Shrug.
    I've seen 3 support teams dominate for example too.

    Of course it can happen, but combination of Zeratul and Nova need a proper communication to work well. Now let's face it, with randoms it doesn't happen. Also a good Tassadar counters this combination very well.

  8. #8
    Deleted
    Matchmaking is terrible on this game.
    I'm lev 40 and I'm still paired with lev 6 players that stands still for 30 seconds every time they level up to choose a talent, or with lev 12 that just farms in lane instead of following the team into the mines.
    The support imbalance is even worse and I'm really waiting for them to fix it, but even when they do... there's still the warrior imbalance

  9. #9
    I also don't get the MMS, you either get completly destroyed or you dominate the enemy team. There are very few games with are actually balanced. And that is without the "proper team" vs "5 support team" stuff that is rampant.

  10. #10
    Quote Originally Posted by Hand Banana View Post
    But having people bitch that my Abathur is afk STILL after 600 games played is like jesus people, is this your first day?
    I do that occasionally just to see the reaction

  11. #11
    We all do.

    It tries to balance based on the TEAMS total MMR/Games Played.

    Herein lies the problem:

    I have over 500 (553 to be exact) games played, as does my friend (565 games). If we queue together, we will get a team with people who have <10 games played against a team who all have >200 games played, just so it can try and balance that total.

    So now my team is gimped by having three new players vs a team who, while maybe not as experienced as my friend and I, actually know what they are doing.

    Then there is the MMR. Now, I don't know how the actual HoTS MMR is calculated so I am going by HotSLogs version (which is still fairly accurate, even if it's not "official"). I am Platinum Rank with an MMR of 2268, while my friend is Diamond Rank with an MMR of 2790. Again, while these are not the official in-game MMRs it still gives you an idea of where we would stand in the official MMR if they would actually let us see it.

    So now because we have fairly high MMRs it is going to match us with people of lower MMR to balance out the teams OVERALL MMR with the opposing team. So we may get 3 "bronze" (according to HotSLogs MMR system) players while the other team is 5 "Gold" MMR players.

    Then there is the fact that it really doesn't look at team composition. It will give one team two supports and another zero. It will give one team a tank, and another team 4 assassins and a specialist (so they have high damage....but zero ability to peel). It needs to allow people to see their team and CHANGE THEIR CHOSEN HERO after their team has been found, so they can at least select a hero based on their group comp.

    Honestly, I think QM needs a total overhaul. It needs to find players FIRST, auto put you in a temporary group, then give each team 1-2 minutes to choose their heroes (not being able to see the enemy team, mind you, so you can't just pick their hard-counters) before the match actually begins.
    Last edited by Keile; 2015-05-10 at 03:49 PM.
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  12. #12
    Waiiiiit, what matchmaking system? Are you sure you're not confusing LoL with HotS?
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  13. #13
    Quote Originally Posted by ldev View Post
    Waiiiiit, what matchmaking system? Are you sure you're not confusing LoL with HotS?
    Quick Match.
    There is a thin line between not knowing and not caring, and I like to think that I walk that line every day.

  14. #14
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    the MMR between League and Quick match is different.

    That being said i don't think it's functioning all to well due having a too high priority on match availability.

  15. #15
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    Quote Originally Posted by HAcoreRD View Post
    The whole MMR system to put equally skilled players together doesn't work well.

    It's a good idea in concept, but poor execution. As of late, I've been getting matched with either people who are master ranked mmr (Hotslogs), and being paired with people who won 5 of their first 7 games (ever).

    I fail to see how a new player with under 10 games played can be seen as competition for them, or as a competent teammate for me to try and defeat these "Master" players.
    You're absolutely not alone. This is a big issue for a lot of people. It often feels like the MMR isn't even turned on, it just throws groups together willynilly.
    Blizzard has said that it's because of a low player number, but I'm not sure I believe that's the only reason.

  16. #16
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    MMR for quickmatch is pretty much non-existant. Blizzard has stated that they plan to take a look at Quick Match, and to a lesser extent Heroes/Team league to help ensure that new players are grouped with new players, and high-skilled players are grouped with high-skilled players.

    With Heroes League, though, Blizzard should really, really do a better job there, since, apparantly, each rank is equivalent to 2% of the overall playerbase. Thus, you should have the Matchmaking system first limit you to only those within 5 ranks of yourself (5 up and down, thus granting you access to a whopping 20% of the overall playerbase), and then start extending it once 5 minutes have passed by, increasing it by increments of 1 rank per minute. Was a guy who was rank 5 earlier in my group of rank 35-45s. Only guy over rank 35. Owned most everyone. Fun, but at the same time more like "Eeeeeh... really blizz?"

    Hopefully Blizzard will have a fully functioning, useful Matchmaking system once the game hits live. Don't count on it though.
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  17. #17
    Bro, Blizzard has annouced they will do something similar to SC2 ranking system, so, don't worry!


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  18. #18
    Quote Originally Posted by Pucek View Post
    Now a question, have you already played 100 games? I have ~900 games and haven't seen people with less than 140 games any time recently although I have seen several times now people with 3600+ games.
    287 Player matches played (give or take, according to Hots Logs).

    My latest match, was Zeratul (me), Stitches, Valla, Malfurion, Chen VS Jaina, Tychus, Raynor, Diablo, Rengar.

    Despite us winning first two team fights for the curse idol, by the 3rd teams were 10, and they (the enemy) was able to out damage us easily. This fight came to comp VS comp.

    A lot of my friends are considering quitting simply due to frustration over games being tossed because of inexperience or otherwise toxic, trollish players (IE: ask a player to change lanes to counter a team setup, or they don't help in map objective/fights and they throw a fit and feed), or because we roll into team that are simply better.

    I got no issue with losing, but eating 3 or so losses in a row due to players saying "GG" because of the first map objective being lost kills your will in this

  19. #19
    I am not sure why, but the quality of players in HotS is absolutely atrocious. This comes from someone who was lower-average at best in LoL (I was only decent on characters I mained, Kogmaw and Leona) and terrible in DOTA2 (I stopped playing it quite fast because I felt I was feeding all the time). I started to play HotS just few weeks ago since I know it is about to go retail. During those 25 levels (so far) I have seen more clueless players than in my entire other MOBA experience combined. Novas who sit on lanes all day and auto-attack mobs. Hammers who never siege and just auto-attack. Illidans with 25% HP diving into 3 enemy players. I see all that almost all the time and sadly more often than not it happens on my team (but whatever, just my dumb luck).

    If I wont notice any overall improve in the next month or two, I will most likely rage quit. I really don't know why player quality is so low compared to other MOBA-s. When I joined DOTA2, I was running for my life most of the time, in HotS I usually feel like a king of the hill who would carry to victory if only my teammates stopped suiciding 1v3 or go after objectives rather then try solo lane when mines are up. Is this because this is a Blizzard game? So many players trying to earn their lv20 WoW pet? I thought Blizzard's matchmaking can be competetive. Starcraft 2 works rather well. HotS on the other hand so far feels horrible in this aspect.

    PS. I don't rage on my team during games nor do I AFK. Even though I often wish I could do that (but I try to remain civil). At worst I write something like "Hammer, could you please start using your siege mode? Thank you."

  20. #20
    Quote Originally Posted by Awe View Post
    I am not sure why, but the quality of players in HotS is absolutely atrocious. This comes from someone who was lower-average at best in LoL (I was only decent on characters I mained, Kogmaw and Leona) and terrible in DOTA2 (I stopped playing it quite fast because I felt I was feeding all the time). I started to play HotS just few weeks ago since I know it is about to go retail. During those 25 levels (so far) I have seen more clueless players than in my entire other MOBA experience combined. Novas who sit on lanes all day and auto-attack mobs. Hammers who never siege and just auto-attack. Illidans with 25% HP diving into 3 enemy players. I see all that almost all the time and sadly more often than not it happens on my team (but whatever, just my dumb luck).

    If I wont notice any overall improve in the next month or two, I will most likely rage quit. I really don't know why player quality is so low compared to other MOBA-s. When I joined DOTA2, I was running for my life most of the time, in HotS I usually feel like a king of the hill who would carry to victory if only my teammates stopped suiciding 1v3 or go after objectives rather then try solo lane when mines are up. Is this because this is a Blizzard game? So many players trying to earn their lv20 WoW pet? I thought Blizzard's matchmaking can be competetive. Starcraft 2 works rather well. HotS on the other hand so far feels horrible in this aspect.

    PS. I don't rage on my team during games nor do I AFK. Even though I often wish I could do that (but I try to remain civil). At worst I write something like "Hammer, could you please start using your siege mode? Thank you."
    Hammer not using Siege Mode can actually indicate that they know what they are doing. Contrary to popular belief, you shouldn't be in Siege Mode 24/7. Siege Mode makes you a sitting duck and does nothing for your damage against enemy heroes, it just gives you extra range.

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