Originally Posted by
Bench333
Completely wrong. Quite the opposite in fact. Dungeons are multiplayer. Dungeons died in MoP by having them completely farmed-out by overgeared players grinding them for Honor, Heirloom, and item level upgrades.
You seem to forget that a game is something people do for fun. The majority of players actually aren't represented by the small minority of zombies who live to farm everything to death so long as there's some kind of reward at the end.
Actually the majority of players are completely turned off by the idea of "grinding" and sitting through braindead content - which is frankly all that MoP had to offer the majority of its players, and is all that WoD has to offer them too right now.
Let's be clear here. 80% of the playerbase will never have a character in full Heroic Raid gear, so there will be no shortage of players who will want to get 685/700 gear from the mythic dungeons.
Incentivising that small minority of players with some braindead farm to get heirlooms/honor/etc just puts the game right back into the abysmal state it was in during MoP, whereby the majority of players still have no meaningful gameplay, and no multiplayer.
Again, if you want to be incentivised to do some faceroll content which you can mindlessly farm in your elite Heroic/Mythic gear then that's fine - the game can have other content like that for people who want that; that could be where Blizzard might want to think about bringing back the instanced Scenarios which don't require a tank/healer.
You need to realise that your personal preferences and playstyle aren't reflected across the broad spectrum of WoW's players. There are people who don't raid but still actually play the game for fun; WoW is literally a single-player experience for those people right now. Those players shouldn't be deprived of gameplay just because a small minority of heroic/mythic raiders want to spend their time in the game farming currency.