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  1. #1

    Patch 6.2 - Apexis Crystal Gear for Gold, Skip Mission Animations, Tweets, Fan Art

    D3 Anniversary Buff, Basic Whirlwind IK Barbarian

    HTC Invitational this Weekend, New Cards Old Faces Design Competition

    Matchmaking Changes, Into the Nexus #50

    Patch 6.2 - Apexis Crystal Gear for Gold
    Patch 6.2 will change the Apexis Crystal gear prices to gold rather than Apexis Crystals. Gearing up alts will be easier, but not cheap! Each item level 675 item is 20,000 gold, so it will cost you 120,000 gold for all 6 slots. Hellfire Citadel Normal loot ranges from item level 690 to 705 depending on the boss / item.

    As always, keep in mind that PTR prices are not final until they are live.


    Item Level Name Item Cost
    645 Crystal5000
    645 Exceptional5000
    655 Flawless10000
    675 Ethereal20000


    Patch 6.2 - Skip Mission Complete Animations
    If you aren't using Master Plan and still doing missions manually for some reason, Patch 6.2 adds a nice way to skip the Mission Complete animations from garrison missions!



    Blue Tweets
    Originally Posted by Blizzard Entertainment
    Character / Items
    What ever happened to the Frostwolf cosmetic armor?
    We have no plans to make this available to players at this time. (WarcraftDevs)

    Will Felblight be purchasable with primal spirits?
    Nope. (WarcraftDevs)

    PvE
    I wish dungeon finder would auto switch you to your desired role like it does in battlegrounds. @WarcraftDevs
    Great suggestion, thanks! (WarcraftDevs)

    Will the Mythic Dungeons have new mechanics, or will they be a scaled up version of the Heroic mode?
    Current PTR state isn't final. They’ll be like scaled up versions of Challenge mode w/ mechanics changes from Heroic accordingly. (WarcraftDevs)

    Garrisons
    Will the new seals be available from Level 3 War Mills?
    Yes. (WarcraftDevs)

    Misc
    are you all going to do a watercoooler for the next patch?
    There are several more blogs in the works that will dig into specific patch features in more depth. (WarcraftDevs)

    Ghostcrawler Tweets
    While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
    Originally Posted by MMO-Champion
    Subscriber Loss Interview
    Very curious as to your take on Watcher's interview yesterday.
    I do think / know the challenges of creating content faster than players can consume it are very real. (OccupyGStreet)
    If I was going to make an MMO (I'm not) I think I'd shoot for something episodic with the expectation players come and go. (OccupyGStreet)
    Do you think "it's cyclical" is a good or even fair way to summate it tho?
    Yes. Players come for content and leave when they run out. "But I should never run out of content," feels unrealistic to me. (OccupyGStreet)
    Neverending content leads to making things so difficult you can't progress or asking you to run the same content 100 times. (OccupyGStreet)
    Is there something to be said for the staying power of the content? Or implementing it in a way that allows for a medium?
    If there were 40 boss raids, maybe. I get tired of killing the same ones over and over no matter how great they are. (OccupyGStreet)
    How does the social aspect play into that, though? Sounds like it would be hell on guilds.
    I agree, but I think players are episodic already so the business model might as well be. Social hard either way. (OccupyGStreet)

    Classes
    If the WoW devs read this, how likely would it be for them to agree? http://t.co/CIM3r2TTrL
    I never felt like all classes had to be equal in all things. Can't someone just be better at burst AE? (OccupyGStreet)

    Does Blizzard worry most about dps balance as raid tiers open, and not that much about balance as ppl start farming the tier?
    Can't speak for it now, but when I was there, we worried more about new content than farmed content balance. (OccupyGStreet)
    The idea being that a low performing spec might get sat on a new boss, but unlikely when stuff was on farm. (OccupyGStreet)
    At some point we as a community started worrying about an individual's "right" to high DPS rather than the DPS of the entire raid. (OccupyGStreet)
    Rather than "Did we beat the boss?" it became "Did I beat my warlock friend?" (OccupyGStreet)

    by the way, I cannot even begin to fathom how hard balancing scaling in MMORPGs is.
    Balancing *scaling* isn't hard. Balancing classes overall is pretty hard. (OccupyGStreet)

    Dungeons
    than blizzard can produce it. Its a design flaw that began in Woltk when took over
    Nah, remember I'm the guy who always rails against lowering the barrier of entry too low. (OccupyGStreet)
    well then I stand corrected mr street
    NP. I still get shit for my "Dungeons should be hard" blog. But I still feel that way. (OccupyGStreet)
    man do I miss hard dungeons
    The challenge is can't just make hard dungeons and call it a day. You need content for everyone else too. (OccupyGStreet)
    I'm not convinced asking everyone to master hard dungeons or making easier versions of them is the way to go. (OccupyGStreet)
    And to clarify, I am criticizing my own work, not armchair quarterbacking my old employer. (OccupyGStreet)

    Developer Communication
    things don't feel the same at WoW without you. You were easily The best communicator Blizzard had.
    If my legacy in this industry ends up being communication with players, I will gratefully take it. (OccupyGStreet)

    WoW and LoL have been huge in my life. Ty for involvement in both and taking a lot of flack from community during each.
    .I'm happy to do it. I think players have a right to communication from developers. (OccupyGStreet)
    I think "right" is a bit strong. I agree it's important, but sometimes it gets the developer threatened, not cool.
    Well I think devs have a right not to be treated like shit too! (OccupyGStreet)
    The issue when the two come to a head. Taking your ball home vs. "Deal with it". Something I struggle w/ as a dev.
    I tried the head on a pike strategy somewhat, never with very good results. Mostly I ignore the haters. (OccupyGStreet)

    Game Design
    Greg, what does "accessibility" mean in terms of MMO's and WoW in particular?
    I use it to mean how easily it is for someone to pick up and learn the game. It is a new player term not a casual raider term. (OccupyGStreet)

    you once referred to the Mechanar syndrome. Do you think giving players the fastest route is worse than them finding it.
    If you're talking about each player discovering what's most efficient for themselves, man that's the holy grail for WoW or LoL (OccupyGStreet)
    Not sure there is much distinction bc only a very few players get the joy of discovery and then the others just follow them. (OccupyGStreet)

    Unannounced Feature
    Is the recently announced "Timewalking" WoW feature the one you said you were looking forward to in an interview long ago?
    We had talked about Timewalking before we delayed it. It wasn't super secret IIRC. I don't know the status of the other feature. (OccupyGStreet)

    Riot
    You haven't gotten a new marine animal-type name now that you're at Riot?
    Players and Rioters kept calling me Ghostcrawler so it seemed silly to try and change it. (OccupyGStreet)

    Do you think you would ever return to Blizzard if something happened at riot games or any other reason?
    I wouldn't rule it out. I mean I parted on good terms and everything. But I am very happy at Riot and believe in our future. (OccupyGStreet)

    Misc
    I have to say: After years of undeserved bashing you are now a hero at WoW foruns. Quite a turn.
    The circle is complete. I just followed in the footsteps of Tigole and Kalgan. (OccupyGStreet)
    Everyone and their mother said you were killing the game when you were here Now you're not and they all love you
    It's almost as if players assume games are made by those few people whose names they know. (OccupyGStreet)

    From hate to love: more forum nonsense http://t.co/YdgSoej6gd
    Spoiler: I hired both and and for good reason. (OccupyGStreet)
    Can "lackluster" and "abysmal" be the new "clunky" and "undertuned"?
    I was always a fan of "gutted" as the hyperbolic term for nerfed. (OccupyGStreet)

    Do you still play any Blizz games btw?
    I am taking a break from WoW. I like Diablo and will play the SC expansion. HS was never my thing. I love Overwatch. (OccupyGStreet)
    that's really cool! I hope the "one never quits wow but merely takes breaks" is true for you too
    We'll see. I realize now I neglected a lot of good games in order to laser focus on WoW (and these days I play a lot of LoL too). (OccupyGStreet)
    So many games these days (ours included) really ask players to invest tons of time. It's hard to play as many games total. (OccupyGStreet)

    anyway my Mage friend Arthox is telling me every day how much he misses you and refuses to believe you play Holy Priest
    I played Disc before it was cool and tried to stubbornly go back to it when it was (even though it was largely my fault). (OccupyGStreet)
    Tried to stubbornly NOT go back to it. (OccupyGStreet)

    Still trying to be lovingly crusty and sarcastic without drifting into cynical and burned out. (OccupyGStreet)
    That explains MoP
    I loved MoP but I think we overestimated how many people loved Pandaren. (OccupyGStreet)



    Community Spotlight - Chaoyuan Xu
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    This week, we’ve cast the spotlight onto Chaoyuan Xu, who has been creating excellent Warcraft-themed art for quite some time. Yuan recently sent us the pieces you see below, and he also provided answers to our questions.

    Q: What influences the designs of your artwork?
    A: I really love World of Warcraft, with all its gameplay and the design. I especially love the exploration of the game, as it involves a lot of adventure and story - which I very much enjoy. It enhances the experience of roleplaying, and this is something that other games lack. As you can see, several of my pieces focus on Pandaria - the continent I love the most - with races like blood elf or dwarf dressing in pandaren-style clothes.

    Q: What sort of gamer are you?
    A: In general, I am more of a PvE gamer, and as you can see most of my works are focused on the world. Even "Martial Competition" was done as a "friendly duel" sort of mood, rather than fighting to death. (In a way, it fits the pandaren's life philosophy!)

    Q: About how long does it take to create something like these?
    A: It depends on how much detail I want to go with the piece. For example, it took me one full week to work and finish "Martial Competition."

    Q: What is your process?
    A: First is brainstorming and drawing the concept. I need to envision how the finished art would look in my brain. And then I start working on the sketch - a lot of changes might happen during this step and sometimes it's the hardest part of creating an art piece. After I think the sketch has met my standards, I start working on the details, including color, background, and lighting.

    Q: What other works inspire you?
    A: I like Assassin's Creed, Game of Thrones, and the animation of Studio Gibli. I enjoy different games and movies. No matter what kinds of style the artwork is, I reinvigorate my innovation with whatever I learn and see.

    Q: What do you like to do in-game?
    A: I enjoy exploring the world the most. I love how the Warcraft team built the world with all their innovation and creative minds. The astonishing landscape and environment we see in game is just fantastic and really inspiring. Sometimes, I dream of living there.

    Q: If you could add one thing to the game, artistically, what would it be?
    A: I'd like to add an NPC (probably a pandaren) to the game, and he would give you a daily quest to ask to take photos around the world for him so that he could finish his great masterpiece of drawing scenes for Azeroth!



    Thanks goes to Yuan from all of us at Blizzard for sharing his talents with us. If you’ve seen a great piece of fan art lately, e-mail us at fanart@blizzard.com and tell us all about it.
    Last edited by chaud; 2015-05-16 at 10:49 AM.

  2. #2
    So to the rich go the easy gearing alts then I guess...lol. Blizzard and their incredible bullshit goldsinks on everything now a days. Oh, you want a mount? 150,000g to this vendor! Oh you want that one piece of gear replaced with something decent to BRF Normal/heroic? 20,000g! Your faction lost a mount contest? 100,000g for you! -_-....

  3. #3
    I hope they add new mechanics to mythic dungeons. Make things more interesting...
    Also LOL to the new gold sink. 120000 for 6 pieces of 675 gear? yea ok. At this point you can buy a full heroic run for that much ( even less) with full gear drops. Higher ilvl, more pieces, cheaper. RIP logic.
    Last edited by Click911; 2015-05-16 at 09:10 AM.

  4. #4
    Bloodsail Admiral TrollShaman's Avatar
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    5k for even the first tier of gear isn't worth it o_o I wonder who actually buys them with apexis crystals nowadays.

  5. #5
    Quote Originally Posted by Gdcotton View Post
    So to the rich go the easy gearing alts then I guess...lol. Blizzard and their incredible bullshit goldsinks on everything now a days. Oh, you want a mount? 150,000g to this vendor! Oh you want that one piece of gear replaced with something decent to BRF Normal/heroic? 20,000g! Your faction lost a mount contest? 100,000g for you! -_-....
    People complain about having goldsinks, people complain about not having goldsinks. Always people complaining about either side of something in WoW.

  6. #6
    Quote Originally Posted by Gdcotton View Post
    So to the rich go the easy gearing alts then I guess...lol. Blizzard and their incredible bullshit goldsinks on everything now a days. Oh, you want a mount? 150,000g to this vendor! Oh you want that one piece of gear replaced with something decent to BRF Normal/heroic? 20,000g! Your faction lost a mount contest? 100,000g for you! -_-....
    For every vendor that sells something for 20k gold that's $5 in their pocket. They'll continue to do this bullshit. They fucking sit there and whine about dungeons not being relevant yet can't fucking put in a badge system that we can grind dungeons daily to buy shit like this gear or mounts. Incredible.

  7. #7
    That interview with Ghostcrawler. I hope now that people look back and see that he was truly not the that ruined the game since it has gone down hill in a lot of respects since he left.

    Your faction lost a mount contest? 100,000g for you! -_-....
    The bitterness is strong in this one

  8. #8
    Gold -> Apexis epics = Real money -> Apexis epics = Even more P2W.

    Isn't the WoW token just great?

  9. #9
    Deleted
    20.000 G per piece, right after they introduced tokens. Odd coincidence!

  10. #10
    lolololololololol gold for the gear...this is much worse than any f2p garbage on the web..hahaha These guys are so desperate for money they will sell their mamas for tokens

  11. #11
    Dreadlord Frostyfire14's Avatar
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    Ghostcrawler doesn't play wow anymore

  12. #12
    You all forgot there are BoE that are higher IL than the last tier of apexis crystals you can buy for under 20k anyways.

    Plus it's not really P2W when the gold they get comes from other players, it's just a way to move gold around. It's not like you couldn't have bought gold from sites before ...

    - - - Updated - - -

    Quote Originally Posted by papajohn4 View Post
    lolololololololol gold for the gear...this is much worse than any f2p garbage on the web..hahaha These guys are so desperate for money they will sell their mamas for tokens
    Yea cause there's not BOEs in the game..

  13. #13
    Quote Originally Posted by Alfakennyone View Post
    Yea cause there's not BOEs in the game..
    Thing is that catchup mechanics used to be with a currency you get while playing (dailies/dungeons) or chests in the world (timeless isle). Now catchup mechanics are wow token...

    Quote Originally Posted by Alfakennyone View Post
    Plus it's not really P2W when the gold they get comes from other players, it's just a way to move gold around. It's not like you couldn't have bought gold from sites before ...
    Sell token at 45k and buy it on 35k, thats 10k gold coming into the game from nowhere...and yes there was always gold selling for the game, but the game design didn't evolve around of how they can motivate you to buy them..
    Last edited by papajohn4; 2015-05-16 at 09:41 AM.
    The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.

  14. #14
    "Yes. Players come for content and leave when they run out. "But I should never run out of content," feels unrealistic to me. Neverending content leads to making things so difficult you can't progress or asking you to run the same content 100 times."

    And there is no middle way...? This cyclical explanation is just bullshit.

    Interviews with these people are so useless. Ofcourse NEVER running out of content is unrealistic.

  15. #15
    Quote Originally Posted by Alfakennyone View Post
    Yea cause there's not BOEs in the game..
    No I didn't forget BoE epics.

    Buying BoE epics with real money is what makes WoW now P2W. Adding even more epics that can be bought with real money makes WoW, as I said "Even more P2W".

  16. #16
    Quote Originally Posted by papajohn4 View Post
    Sell token at 45k and buy it on 35k, thats 10k gold coming into the game from nowhere...and yes there was always gold selling for the game, but the game design didn't evolve around of how they can motivate you to buy them..
    What the fuck are you talking about? If you're completely ignorant about how it works don't bother posting.

  17. #17
    Legendary!
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    Quote Originally Posted by Gilian View Post
    "Yes. Players come for content and leave when they run out. "But I should never run out of content," feels unrealistic to me. Neverending content leads to making things so difficult you can't progress or asking you to run the same content 100 times."

    And there is no middle way...? This cyclical explanation is just bullshit.

    Interviews with these people are so useless. Ofcourse NEVER running out of content is unrealistic.
    And you do know that the person you quoted saying this is Greg "Ghostcrawler" Street has not worked for Blizzard in quite a while or did you conveniently forget that?

  18. #18
    I've never bought a piece of Apexis Crystal gear and looking at those prices, it looks like I won't.

  19. #19
    Haha what did all of you expect when they went with gold as the currency for this expansion? It was obvious from the start that those with gold would get a head start

  20. #20
    Quote Originally Posted by papajohn4 View Post
    Thing is that catchup mechanics used to be with a currency you get while playing (dailies/dungeons) or chests in the world (timeless isle). Now catchup mechanics are wow token...



    Sell token at 45k and buy it on 35k, thats 10k gold coming into the game from nowhere...and yes there was always gold selling for the game, but the game design didn't evolve around of how they can motivate you to buy them..
    Like I said before, you could already buy gold from sites that sell it. So it's not any different, other than it being 100% safe.


    LOL no.

    Player A with 0g - Buys token for $20, puts token up on the AH for 30k.
    Player B with 30k - Buys token for the 30k
    Player B now has 0g and Player A has 30k. Tokens drop to 20k
    Player B with 0g - Buys token for $20, puts token up on the AH for 20k.
    Player A with 30k - Buys token for 20k.

    Player B now has 20k and player A has 10k.

    There's still 30k from the start, it's just split.

    - - - Updated - - -

    Quote Originally Posted by paralleluniverse View Post
    No I didn't forget BoE epics.

    Buying BoE epics with real money is what makes WoW now P2W. Adding even more epics that can be bought with real money makes WoW, as I said "Even more P2W".


    Gold Websites been around for years, so then by that standard, WoW's been P2W since then..

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