So Summer is here, and the end of the local school year is in ten days, and I'm more or less dead set on taking a summer long break from WoW and enjoying it with the kids.
One of the reasons is that PvP, while I still enjoy it, is a bit stale.
Garrisons + Phase line pvp, have hurt WPvP on servers that still had it.
I'm not the biggest Arena fan in the world. I've run plenty of RBG's this season, I could sneak into Hero this season if I get lucky, and have 3 alts looking at Soldier titles at min.(which I won't lie, that is a cool damn title I think.)
Ran bgs until my eyes, bled, and leveled an Alliance toon to work on my AV/IoC metas.
You know honestly, I've been doing most of what is available for a while.
So that brings up the common complaint of the lack of arenas/bg maps potentially (I use that term as I can't say I know it is because of) Ashran. But if you could make up a battleground, maybe even just a temporary battleground or battleground with a different que like the TMvsSS mess...bg.... what would you make?
I think it might be some fun to have a rotating battleground that draws from some of WoW's lore. So imagine if you could have a que apart from normal bg ques for a "recreation" of the Battle for Light's Hope Chapel. Maybe 15 vs 15, or 20 vs 20, with multiple points to hold, to help gain buffs, ( without resorting to 40 vs 40 zergfests. But anyways, it would 15 Death Knights on one team (light have mercy on the steal killing death grips) vs 15 other players of all classes (minus death knights.) The death knights would have a buff that restores X percentage of health every 10 seconds, that is made stronger while defending a "node" and out of combat. The other team wouldn't get said buff, due to having the availabilty of healers.
anyways, it could have 3 "lanes" sort of like Arathi Basin.
A node outside the dk start point, a node outside the Argent Dawn starting poitn, these both provide different buffs, to make defending and keepign them attractive. Nothing game breaking, maybe X% more crit damage or X% haste granted, or X% life restored on killing blow. Then there would be a center node and two outer nodes, that grant buffs. Instead of granting resources due to time/nodes capped, resources could be gained by honorable kills within a certain vicinity of the node. To help foster node importance and keep pointless road farming to a decent minimum, and smart play of the losing side trying to retreat. Also being in control of the node your fighting by, would grant greater resources, then fighting by one you don't own, thus putting greater emphasis on capping/defending.
Idk, I know its not great, and far from the best idea ever presented on this forum alone, but I'm just kind of burnt out on running the same old same old. Something like this (or a better idea which wouldn't be hard to think of for some people I'm sure) might be enjoyable to break up the current routine.
But if you could make up a battleground or in my case reskin a current battleground, what would you do?
Also it doesn't have to be full time, maybe a seasonal/holiday battleground.