Originally Posted by
Astynax
All classes are fairly simple to play. Swapping between 3 raiding characters of pally, warlock & warrior my binds larely stay the same. 1-3 generators, 4 big hit & execute ability, 5 AoE ability, Shift 1 stance/seal/meta change, shift 2 big CDs, Shift 3-5 talent stuff, Q interrupt, E racial etc.
Once you get decent at one its not hard to pick up other classes and throw similar abilities into the same binds.
Complexity isnt the issue, its the balancing. Never before have I felt so at the mercy of RNG or my gear making up who my class is. It's become more and more like the shithole of D3 where you have to rely on random drops in order to use a build and class, rather than your abilities to define your build/class.
6.2 warlocks cannot be demo without full T18 and trinket + optimal secondaries to perform at a reasonable level. Even now at T17 my mythic warlock (and most of those who are deep raiding locks) is defined by my 4 set. Those who dont have the sets - casuals, alts, RP players etc dont even come close to what we can do not bc of iLvL but from the CW spam.
I'm feeling the same right now on my 2nd warrior who goes on heroic BRF farms. Just 680 and getting stuff no one needs so my crit is low = low enrage time = abysmal DPS and not able to cast anything for 20%of the fight duration. Why should the class be defined and unplayable just because of my gear, because I havent hard stacked enough of the secondary stat crit to be able always useful?
-Demo will need multiple gear set buffs to bring them back into acceptable DPS level.
-Ret Pallies need tons of mastery + set bonus in order to be middle-low dps level otherwise totally trash. FYI HM pallies were only top level before T17 b/c they were able to use the PvP 4 set for a big DPS boost when no one else had set bonuses
-Warrior needs massive crit before they can get a smooth rotation
All of the above is gear related and dependent. Essentially becoming bring the gear, not the class or player