(PvE) Retribution Paladins in the future?
Hello! To start with, my in-game name is Aelieana, and I play on Ragnaros (EU). The current expansion has shown some disturbing problems with the Retribution Paladin, and I'm not that fond of its current state. I just want to talk a bit about the spec, about what could be changed to make this a competetive spec in mythic progression. At the moment, the majority of guilds choose not to take a Retribution paladin with them. Even if they do, it would likely only be one. So, what could be done to the spec?
Just to be clear; I'm not a hardcore retri theorycrafter and I'm not playing around with numbers. That's for somebody else to do. Therefore I may be wrong in with some points. I also don't want to bring in Seraphim and EmpS in the talk, since FV is the talent to go with in this tier, and since FV is also very competetive in most cases.
(One thing; Can't have links since I haven't posted that much...) :P
Strengths/Weaknesses
What is our strengths? As a paladin, we have a good toolkit. Hand of Protection, Hand of Sacrifice, Hand of Freedom, Lay on Hands etc; lifesaving abilities that could change an encounter from bad to good. The problem is, you won't take a Retribution Paladin with you for that. That's what you take a Holy Paladin for, or maybe you have a Protection Paladin in your raid roster. Just read the description of the specs:
Holy: (Invokes the power of the Light to protect and to heal)
Protection: (Uses Holy magic to shield himself and defend allies from attackers)
Retribution: (A righteous crusader who judges and punishes opponents with weapons and Holy magic)
First of all, the Retribution spec is a dps spec. We're supposed to do damage. Not throwing Hand of Protection here and Hand of Sacrifice there. At the moment we're doing medium single-target dps, and when it comes to cleave or AoE, it's just not reliable (all these procs). We can't be excellent at everything, but making us okay on everything is neither good. What do you want us to do? Do you want us to do great ST damage, to burst down packs of adds or do sustainable cleave? There's a reason why you don't take a retri paladin with you in early progression. You better take classes/specs that shines on those fights, not somebody who does okay everywhere and maybe a bit worse in some situations.
Seals
To be honest, I don't feel that our seals make any real difference. They are boring, and then I think of Seal of Truth and Seal of the Righteousness. Can't you make them affect your playstyle in a much greater way? For example, when using the talent Empowered Seals your Seal of Truth adds a 20% haste buff while your Seal of the Righteousness adds a 10% attack power buff. What about making these seals apply these buffs when not using Empowered Seals, but you can't apply both? This invites you to choose between more kinds of playstyles; fast or hard-hitting (or you could choose to play with Empowered Seals). I think this could make seals a bit more interesting.
Single-target
We are not known for high, sustainable damage. For us it's more about periods of amazing burst, and in between our Avenging Wraths we fall down like a stone to the ground. The question is; do we fall too much, or aren't our cooldowns doing enough damage? Also, do our hp-builders and hp-finishers do enough damage? A lot of our abilities hit like a wet nuddle, and when looking at logs it's actually our mastery that carries our dps (wait, did I see a mastery nerf?)
When talking about logs, let's just look at the purest ST-fight in BRF, which is Gruul. Retribution paladins, if lucky, can barely cross the 50k dps line. On the top we find Arcane Mages, Feral Druids and BM Hunter which all can do 10k more. We are only doing medium damage compared with all the other dps specs (Check Warcraftlogs statistics).
Cleave
Cleave. There's always fights with cleave, and do we shine in this situations? Not really. How do we actually cleave as a Retribution Paladin. In a two-target cleave we stack censure at both targets and switch between casting Final Verdict and Divine Storm (if you use FV). Divine Storm is really the only ability that does damage to both targets. Light's Hammer does some damage, but it's still not that high, AND your targets have to stand in it for the whole duration (14 seconds – be prepared to scream to the tanks). Just to add, our Divine Storm doesn't really hit like a Divine Storm should hit. It's more like a Divine Gust. Did you also say we can glyph Exorsism? How dare you speak that word!? I can't really understand why this ability is still a thing, but Blizzard wants us to keep it and does everything to make us use it.
Let's take a look at some logs again. Hans and Franz is the best example of a cleave fight, but it's not ideal. How do we to there? We are further down than Gruul (Check Warcraftlogs statistics). Just to say it; you can do pretty decent dps when there's 2+ targets, but then you gotta pray to the rng gods for a real procageddon.
AoE
AoE is like cleave. We rotate between Final Verdict and Divine Storm (at the moment this is the thing to go with for both AoE and cleave, because of Divine Gust for the other talents). Let's take the adds at Operator Thogar as an example. When the adds come, you should have pooled up some holy power to burst them down. After having spent those holy powers you get two scenarios:
1. Your action bar starts shining up your dark room and forces you to take on your sunglasses. You do some very good damage, but not amazing.
2. You have to find a flashlight to try to see your action bar because nothing procs, and then you start to cry when you fall to the bottom of the dps metre.
Where a warrior could pop Bladestorm, we have to pool up holy power and rotate between a ST-finisher and our AoE-finisher. Light's Hammer does help a bit, but it's far from an excellent cooldown. Because of the chance of getting a decent pull, we can pull out some pretty good numbers (Check Warcraftlogs statistics), but then you can't have five others pop Bladestorm, Combustion or Cataclysm, and you also need to have some luck with your procs.
What can be done?
First of all, make us good at something. As long as I'm competing with the best at ST, I don't really care if I do under average at multi-target fights. I don't want to be in the raid because you need a BoP or some sacs. I want to drive away the evil with the power of the light! So, what can be done? Well, I have some ideas.
Seals: As said earlier in this post. Make them cooler and more game changing. As it's now they don't really do anything different.
T90: Give us something more powerful. Holy Prism is at the moment a dps loss, Light's Hammer's duration is too long and it's too stationary, while Execution Sentence doesn't really execute. Give us an ability for AoE which turns us into a being of light that radiates light around us and does some serious damage to our enemies. Give us a cooldown for single target that empowers our weapon with light to do some kickass damage to the big, fat boss in front of us. Cmon, can't we have anything badass? Yes, we have our wings, but they have a two minute cooldown and is still just one cooldown.
Exorsism: Why do we have this boring spell? It's lowest in our priority (and is why you love using this with our tier bonuses), and it's a reason why it is. Just get rid of it, and replace it with a strong version Holy Wrath which actually does decent ST-damage and AoE.
Hammer of the Righteous: When do I use this ability in a raid? Rarely. Either buff it or make it give you an additional holy power when it hits 3+ targets.
Divine «Storm»: This ability doesn't really hit how it should hit like. Please, give it a little bit of love, and instead remove our Empowered Storm proc.
Hand of......: I don't really care about them. As said, I want to be chosen because of my damage, not my shiny toolkit of Hands. Let the Holy and Protection Paladins do this job and let us handle the killing.
These are just some ideas for what you could do with the spec. Just give us some love. I don't want us to top the dps on all fight. As long as our dps is competetive in some kind of fights, then I'm happy. I love this class, I love this spec. I don't want to reroll hunter or warrior. The lore and aesthetics of this class, that's what makes me like it. Don't let the warriors of the light stay in the shadows.
Feel free to discuss this if you want. There are things which are problematic with what I've said, and something may be a good thing to do. I'm not an expert. I just want to share some thoughts with you.