Originally Posted by
Choloz
Instead of mindlessly calling his opinions wrong, be more constructive? A lot of features in this game are relative, and just because they exist to satisfy a player-base doesn't mean they're good for the game in the long run. Honestly, I trust Blizzard more now than I did 5 years ago. They tried a lot of things that they weren't sure about, some of it worked and some of it didn't. They actually have some statistically significant data to work off of, and I'm sure they're trying to put out a solid product. This is Blizzard we're talking about, they don't put out ****.
Anyway, personally I feel like LFR needs to go. A lot of casual players might not agree or have a different opinion, but that's just how I feel. It's hard for me to have an unbiased opinion on this though, as I raid mythics. I prefer to be competitive. I've never met/played with someone who enjoyed LFR. It teaches you nothing and you're not working for the gear you get so there's really no satisfaction from it. You can see the story doing normal mode in slightly more time, with a little bit more work, and with significantly more satisfaction. But that's the point of the game. This isn't a TV-show where you just sit back and watch things happen... which is more or less what LFR is.
Apex crystals are cancer. They're completely trivial and the grind for them is ridiculous. You kill mobs and hand in one quest. It's a lazy way of getting people gear and it isn't engaging at all. Dailies, dungeons, craftables were all much more engaging than whatever Apex is supposed to be.
I feel as though randomized gear is one of the best things they've added to raiding in a long time. Having to settle for one item because it is always the best item you can get makes gearing incredibly boring. A lot of raiders get full max ilvl gear within a month of raiding and the moment they finish progression they have nothing to do for however many months. Again, the level of gear you have on average will be the same as everyone else just because that's how RNG works. All it does is add a continually rewarding level to gearing that doesn't effect progression in a significant way. Reforging was clunky and incredibly inconvenient. You got one piece of gear and then you had to redo your entire reforge, sometimes the upgrade wasn't even an upgrade because of how stats didn't line up. It required addons to min-max with and added nothing to the game aside from having to do some trivial math.
And as far as flying goes, I don't care either way. It was convenient, but also relative. They can improve other aspects of the game to bring back convenience without you flying over all the content. They put a lot of work into the environment and want you to become emerged in it... not fly over it and ignore it for the most part.
There are always improvements that can be made, and coding/development isn't as easy as just doing what everyone wants. Blizzard fell into this trap of giving people what they wanted when they wanted it, and now it's sort've biting them in the ass. Enjoy the game for what it is, because I feel like a lot of people are just stuck on hating on aspects they don't like.