Hello,
I was curious how viable this trinket is for priests, since it has a really strong effect, in theory.
http://ptr.wowhead.com/item=124234/u...ulsion&bonus=0
At least to me, it wasn't clear if the effect would proc from effective shield absorb or not. Well, it doesn't.+525 Spirit
Equip: Your heals grant the target Leech for 10 sec, equal to (104 / 100)% of the effective healing done.
Even though a fully buffed Penance (t18 2p bonus) applies ~15% leech to the effectively healed target, that + PoH is the only way to give it a use at all for disc priests.
Sad story, would've liked to see it in action for disc priests
You may now feel free to imagine the outcome of this trinket after a revival, providing everyone with 10% leech, pulling of the legendary ring, going 1 million raid DPS and thus an additional 100k-leech-HPS.
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Did some more calculations for the PTR Feedback Forums[1]:
Unstable Felshadow Emulsion
At first, I was just curious if this trinket works with effective shield absorb. Well, it doesn't.Heroic
+456 Spirit
Equip: Your heals grant the target Leech for 10 sec, equal to (90 / 100)% of the effective healing done.
I really appreciate the idea of this trinket and think it would provide a huge utlity to the raid if worn by, let's say a Mistweaver and a Resto Druid. But I also think, that it's way to overpowered and will do nothing but give throughput healers even more overheal. And overheal in general feels utterly unsatisfying for a healer. It is the expression of "why am I here?!".
What makes me come to this conclusion? Well, let's do some math with data we already have and then just extrapolate it to HFC.
Let us take Kromog Mythic as an example[2], a fight with sustained and high raidwide damage.
Resto Druids and Mistweavers sum up to an average of 130k HPS and 70 Leech Rating equaling 1% Leech, would provide the whole raid with an average of ((90/100)/100)*130,000=1170 Leech rating spread across the raid per second. The effect lasts 10 seconds and since the output was provided in HPS, over 10 seconds the trinket in the given example provides an average of 11700 Leech rating across the raid. For the sake of simplicity, let's assume this is spread across 20 players[1], giving each player 11700/20 = 585 Leech Rating which equals 585/70=8.36% Leech on everyone in the raid.
A good average Raid DPS as given by [4] is 750,000 DPS. 750,000*0.0836=62678 HPS
At the current state of BRF this means, you can drop a whole healer if you have two throughput-healer wearing this trinket. That is just insane for one item.
Of course, my calculation is a little bit sloppy, the trinket might even get stronger in bursty heal-phases, provide no effect at all when there is no raidwide damage, will provide tanks with way more Leech Rating and less on the rest of the raid, hence. However, the general direction of the strength of this item seems to be clear. Even if the effect was just half as big as my calculation provides, increasing itemlevel and higher boss tuning in HFC are likely to see higher Raid-DPS/HPS numbers as well, and thus even more Leech Rating compared to an easy Kromog Mythic fight in BRF.
I Like the Idea of the utility this trinket provides, but it is just to strong. Having 0.5-1 whole "new healer" in your comp by just giving two throughput healers this item, will of course strengthen your raid performance a lot. But no one's actually gonna do anything for this effect, and healer efforts are likely to end up being overheal, the most unsatisfying thing there is for any healer.
[1]http://eu.battle.net/wow/en/forum/topic/14628694225?page=5#85
[2]https://www.warcraftlogs.com/statistics/7#boss=1713&metric=hps
[3]This is of course not true, since tanks usually get more damage and thus have more heal. They even have a lower DPS output and will hence gain less Selfheal.
[4]https://www.warcraftlogs.com/statistics/7#boss=1713&metric=fightdps
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Another example for Gruul:
Fight DPS 95th percentile: 701,808 [1]
HPS 95th percentile Holy Priest: 69,087.5
HPS 95th percentile Resto Druid: 68,245.4 [2]
Holy+Resto = 137332.9 HPS
((90/100)/100)*HPS*10s/20p/70 = 8.83%
0.0883*701,808 = 61969.64 HPS
[1]https://www.warcraftlogs.com/statistics/7#boss=1691&metric=fightdps
[2]https://www.warcraftlogs.com/statistics/7#boss=1691&metric=hps