1. #1

    Post Blizzard wishlist

    BLIZZARD WISHLIST

    ●Less superhero focus
    - remove the "you are the hero" and implement the good old "explorer" storyline, where you happen to be at the right places at the right times instead of saving the world yourself. Though, wod leveling experience is the best so far.

    ●Return proffessions to its glory days(TBC)
    -the more effort you put into the proffession, the better the reward. Make it feel special. Give the players a reason why to learn the certain proff.

    ●Progression based raiding(TBC)
    -I didn't mind not being able to down either the black temple or the sunwell plateu. What we got now is mythic mode instead of harder content with a proper progression path, which I find a shame. I know this is very subjective, but all the people I have talked to doesn't really mind not being able to clear everything at the very beginning of raid-release. The sense of having a little harder raid progression that you spend a longer period of time on will leave you with a much larger sense of accomplishment.
    - ICC is a good example, as Blizz at the end of WOTLK nerfed it (buffed players), giving everyone the chance at downing the Lich King with some effort.Thats exactly how every mid-end game content should be.

    ●Attunements?
    -makes it feel much more awesome when you actually enter the raid after you've done a storyline , and gives the raid's existense a meaning. Not just something you enter in order to gain loot.
    -And of course, if the attunement is going to be somewhat longer and epic, make it account bound.

    ●Rep factions
    - daily quests and farming posibilities w/ meaningful rewards as mounts, epics, recipies and more fun items.

    ●Main city hub

    ●Only 2 difficulties(N/ HC)
    - cut down from 4 difficulties, as people are feeling forced to run every mode possible to gain slight upgrades. This burns out players from what could have been an awesome raid, into a grind thats no fun. The harder and more gear demanding the raid is, the more reason people will have to farm dungeons, reps etc. in order to get the gear required.
    - implement the LFR tool into normal, and somehow remove LFR, as its not presenting the real raiding experience nor contributing much to the game's community.

    ●Removal of mythic ?
    -less than 4% of accomplish it
    -takes the focus away from making more content for the majority
    -If you want something like mythic difficulty I suggest we look back at Ulduar and the hardmodes. Excelent example of how it should have been implemented.
    -make HC harder instead.

    ●LFG tuning
    -Make it so that you actually have to unlock the instance you want to que up for. Ex. showing up and/or doing short quest chain.

    ●Raids and dungeons
    -add more dungs&raids.
    -add reasons to run them, ex. mount drops from dungeons.

    ●Content gets old too quick
    -WoW should take a look at how their content gets outdated, making earlier content in an expansion nearly useless in a very short period of time.

    ●Dont throw loot at players
    -'let epic stay epic'.

    ●Catchup mechanics (ex.gearing alts)
    -this is where I feel WoW is somewhat misguided. Content outscales itself at a very fast pace thanks to the different isles they started making in order for you to get tons of free epics quickly. If you are able to get more than enough free epics just by killing rares (even though blizz redefined rares as not really rare anymore, but enough of that), why would you then run older content? Or even worse, what does the progression mean if you can just jump into high end raids that some people spent a long time reaching, just because you got full epics in one day just by farming mobs?

    ●Make flying slower?
    -makes groundmounts more attractive. This is ofcourse, if they were to insert flying, again.

    ●New class/race

    ●"Revamp" of the talent tree
    -as of now, the talent tree doesnt feel like a fun way to improve your character. The 'old' talent tree allowed a player to put multiple points into many different slots, making it feel more alive, and which now is just a "spellpickers book".

    ●Make classes unique and interesting
    -class quests(quests to obtain cool spells, forms and weapons).

    ●Stat removal
    - Remove Versitility. It's meaningless and not fun at all.

    ●Get rid of the Garrison
    -it's a antisocial wowkiller in my honest opinion as it forces you to do all the addictive and ridiciously repetative stuff alone and afk. Wow should be 'forcing' you to sociallize to some degree, not making you even more of a solo player, as im damn sure thats not the reason we play WoW. It was a nice idea at first, and it was quite fun to begin with, but unfortunately it feels like WOD is built around garrisons.
    ______________________
    Hopefully you will agree with some of these points, and obviously some not. And allthough this might seem as a proporsition to more grind, thats kinda what makes content last longer. Grinding is not a bad thing in MMOrpgs, as it lets you explore the world, meet new people and much, much more.
    Thank you

  2. #2
    Brewmaster Arenis's Avatar
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    I've a similar kind of view, at least on a majority of the points. But seeing the direction WoW has been heading the past few years and this "new demographic" "player"-base... Unlikely.

  3. #3
    I agree with a lot of this actually, It seems well thought out. Got some points though.

    Don't agree with Removing mythic - having content to aim for is a great thing and nobody is missing the 'story' due to the other difficulties

    Don't think we need a new class or race, there is such a thing as too much bloat.

    Don't agree with 'removing' garrisons, having our own area is a good thing but scaling them WAY back, Make all the important stuff (guild bank access, AH, profession buildings etc) back in your faction hub. Personally I would have preferred GUILD Garrisons rather than personal ones.

    I actually prefer No-flying but understand that some people want it back for some reason. I think limiting flying to 60% and keeping flight paths and Ground mounts viable is a good answer Gj.

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