Tell me this if disk's are so bad and all. Why is there digital titles on ALL platforms that cost more then the hardcopy.
I'm sorry but ur whole OP is a joke. The day gaming for consoles go's 100% digital is the day I refuse buy a console and the day I stick with old stuff. Your whole post reads like a CEO's post with no proof. Disk's cost companys almost nothing to use so cost isn't even a problem there.
Also Digital Only will not happen in the US for quite sometime since 90% of it has shit internet.
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And this is one reason that physical is dying. Higher prices because people want to resell them: if you're willing to pay $40 for a game that can resell for $20, then you're willing to buy it for $60 (then resell it for $20, so that you paid only $40 on net). It's no wonder PC games are currently cheaper than console games (not that this PC games vs console games distinction will last in the future, eventually there will just be games that work on both).
Last edited by paralleluniverse; 2015-06-08 at 10:32 AM.
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Probably because the online service for consoles is woefully outdated* and terrible yet somehow want to charge more or at least as much, I prefer digital but would always go for disc when playing on a console until console gamers decide they want to stop being fucked over at every turn.
*Like the consoles themselves amirite?
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PC games are no where close to being cheaper then console games depending when you buy them.
Lets say Watchdogs came out tomorrow. On PC you mite get lucky and get it for $50 on console I can buy it for $60 and then resell it for $40-50. Therefor it cost me $10 to buy before tax. Later down the line it depends on if it go's on sell and when. Right now watchdogs is around $40 on steam but I can buy a hardcopy for $25 at gamestop. Your whole PC gamers are cheaper depends on a steam sell and nothing more.
Also to add lets say your right and 100% of the time PC games are cheaper then console. Look what you gave up to get that. You no longer own the games you buy. If steam was to shutdown tomorrow you would lose everything you paided for. If SoE/XBL shuts down tomorrow I can still play my games.
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http://www.amazon.com/Grand-Theft-Au...d+theft+auto+v
Both $59.99 MSRP, Console physical version selling cheaper then digital PC version.
http://www.amazon.com/Witcher-Wild-H...ords=witcher+3
Both $59.99 MSRP. Console version $1 cheaper then PC digital. Funny enough the PC PHYSICAL version is the cheapest atm.
http://www.amazon.com/Batman-Arkham-...+arkham+knight
$59.99 MSRP all platforms
So wait, what where you saying again? Are you going to do something laughable like link G2A right now?
I hope you don't think that manufacturing, packaging, and shipping are considered "almost nothing", not to mention that by selling a digital copy, they eliminate the middleman. The difference in profit margins between selling a physical copy and a digital one are huge.
How are console gamers getting fucked up at every turn. If you mean the cost on PSN/XBL then fine ya a membership sucks. But with the games we get each month that makes up for it. Digital games on both XBL and PSN cost more then hardcopys 99.9% of the time and stay that way thoughout the life of the console.
Also like I said a min ago I perfer to own my games not rent them.
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So are you going to link where they got their strictly games only sales numbers from? Seeing as none exist? Only a handful of games have had their digital/physical splits released by publishers and it is always in favor of physical heavily. The only reliable PSN/XBL numbers are total store sales numbers, meaning EVERYTHING.
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On Amazon, Witcher 3 is $60 on consoles, $50 on PC. On Steam, it's $60.
http://www.amazon.com/Witcher-Wild-H...ords=witcher+3
Like I said a min ago. These "PC games are cheaper" comments all relay on a steam sell half a year later. Most of the time console is infact cheaper due to resell alone. I can buy a new released game for $60 resell it for $40-50 and that means it cost me $10 to play it on release day.
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Now this is the only post of yours in this thread I agree with. Currently, on average, digital buyers are paying more per game than physical buyers are, which is stupid. I guess there are too many lazy gamers that can't be bothered to drive the the store. lol
With that in mind, what do you think is going to happen when the game companies shift the other way, and start selling digital copies cheaper, on average? The current explosion of digital growth will only accelerate even further.
So you think Steam, XBL, and PSN don't take a retailer cut? They all take 30% pretty much the same thing Amazon takes to sell physical copies. The only people then benefiting from "eliminating a middle man" are in fact, Sony, Nintendo, MS, and Valve. Every other publisher still has a middle man by the name of Steam, XBL or PSN.
Its $50 on PC because its on sell if you look below it says save $10. At release it wasn't. Also on console I can buy for $60 resell for $50 or maybe even $55 and only spend $5-$10 to play it.
Also tell me why should a digital game cost anywhere near the same price as a hardcopy.
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