I can understand that, given the clamour for a 'use' for the Felguard throughout Cataclysm beyond Felstorm at the pull because 'iconic pet'. Again, that isn't the same as 'revamp to make Demonology more Demonology', when the issue is 'revamp Demo to make it less addon dependant." It's unlikely we'll see anything like as drastic changes as some are suggesting, since the particular issues regarding addons and complexity were raised during Beta with very specific complaints; which iirc were:
- Lack of clarity on Chaos Wave Vs Hand of Gul'an 'when to use'
- Hand of Gul'dan stacking
- Ridiculous 'high end' AoE burst with nothing at the 'low end' because too many buttons impact net AoE damage, ties into Mannoroth's Fury that's barely used hurting that low end even more because it's not taken, because encounters are usually 'ST Priority' rather than about AoE
- Demonbolt stacks/tracking and complete unintuitivety
- Too much weight in Cataclysm + stacked cooldowns
- For me at least, Molten Core stacks is enough to tracks, having a timer on them as well seems unnecessary and unnecessarily punitive (I use Imp Swarm Glyph so can get long enough droughts for them to drop)
That's my take anyway, and I think because of the Metamorphosis modifier the difference between using a spell in Meta with a proc or without becomes more significant than it perhaps does with other specs. I don't think Blizzard actually see that as part of the problem though, given their relentless buffing of Mastery, so I don't think that's something to worry about; which is ironic given that's exactly where the huge delta and main use of addons comes from. :S
I think there's room there to streamline, like toning down the AoE removing the splash from HoG and/or removing Chaos Wave and bumping that damage back into real AoE spells where it belongs, without completely changing what Demo has 'become'. Clearly the 100 talents have their impact as well, and I've made no secret about how I've been unhappy with any of them since they were implemented.