No. Plenty of Science fiction novels recycle story and information. I am reading a book right now that uses the ship name dauntless and another book Amazon suggested uses the same name for the ship the book follows.
http://www.rollingstone.com/glixel/i...f-me-1-w468459 talks a little bit of their influence.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
http://www.eurogamer.net/articles/20...a-monetisation
An interesting read and indicates why the ME:A multiplayer is still supported. $15k for one person seems excessive but I don't doubt the numbers get high. I wonder if EA would have shut down single player DLC any ways because it isn't worth the investment. I don't blame them for focusing on that as people spend way to much money. I just hate that single player experiences are being changed or stopped in favor of finding a way to monetize a multiplayer mode.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I remember a few years ago arenanet talked about how 3 people who played Guild Wars 2 spent over 30 grand each in the first year of the gem shop being active. Thats nearly 100 grand from 3 players. Whales are impulsive, addictive personalities that publishers are very eager to exploit because its the easiest money.
If the single player DLC would have made them money, they would have made it. Story DLC is still a solid revenue generator even with whales spending big on lockboxes. ME3 being a perfect example of this, as a matter of fact as it received both quit a bit of story DLC as well as all the multiplayer support etc. The issue is that ME:A didn't sell well enough, and likely didn't retain enough players, to justify the expense.
If you want an example of what you're talking about, GTA V is perfect. The initially discussed story DLC never appeared as soon as Rockstar/2K figured out that the online aspect was a money printing machine.
But yes, whales exist. They're the ones that largely keep F2P games running and are why many AAA games are moving towards including lockboxes in the game in some fashion.
Except we're still getting Red Dead Redemption 2 which will likely focus largely on single player (at least initially), ME:A still was primarily focused on SP, games like Titanfall 2 and Battlefront 2 have added single player campaigns in response to criticism of prior entries for lacking them, and we still have games like AC:Origins and Wolfenstein 2 that don't even have multiplayer.
And on the other end of the spectrum, we have the death of Visceral and repurposing of their linear Uncharted style Star Wars game into something more suited for loot boxes.
RRD2 has been in development for years, before the current loot box trend (and fuck me, if it doesn't have GTAO with horses with same Sharcard bullshit I might have a heart attack).
Titanfall 2 also was released before the current escalation of loot box bullshit.
And Battlefront 2 already has cancerous loot box system in Multiplayer.
Sure, games can have Single Player components, but unless said component can heavily support microtransactions, it's gonna get much less attention by the publisher than those parts that do.
My point was your post was pointlessly hyperbolic and not reflective of reality. Yeah, some games are putting less focus on the single player or expanding traditionally single player games to include multiplayer aspects to drive additional monetization, but y'all are dooming and glooming like it's the end of single player games.
It's not, and the fact that franchises like Assassin's Creed, which expanded into adding multiplayer and have since pulled back and refocused on single player, directly contradict your narrative in a big way.
I get that some folks are learning about whales for the first time, but they've been known about in the industry for quite a while and aren't a remotely new phenomenon to developers or publisher.
We let that shit slide, "they don't affect you if you don't buy them" and with every new release the shit gets worse and worse.
Lets just see how bad it is in 2019. I bet Shadow of War and Battlefront 2 look innocent compared to that.
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Doesn't matter if it's Multiplayer is Singleplayer, it is all good as long as they can add this:
(Sure, ACO loot boxes are only available for in game currencies... for now.)
You cannot add loot boxes into linear narrative focused games. You need sufficiently grindy and repetitive systems to support them, and that'll be to the game's detriment.
Most RPG's are packed with grindy, repetitive tasks/systems, and AC:O is much more of an RPG than prior entries. Haven't those games had plenty of grinding in them anyways? I only really played Liberation and there were plenty of ways to monetize that game if they'd wanted to, if memory serves (it wasn't a great game though -_-)
Though that's ignoring the complete lack of them in Wolfenstein 2, which also lacks any multiplayer component either.
I imagine these, when they go on sale, won't be any worse than the lockboxes in Shadow of War. Which, after the initial hyperbole and freakouts, ended up being largely a load of /whatever as they didn't impact the core game experience despite the early claims otherwise.
If devs want to let folks bypass some of the grind built into RPG's in general with lockboxes, I don't really care. As long as you can still play just fine without them, the core game experience remains preserved despite their existence.
You don't need lootboxes in AC game. The fun in the game is to acquire the items by playing the game. They cannot remove that so lootboxes are purely optional.
Also even mobile freemium games use some kind of in-game currency fro purchases (devs call it hard currency), they just sell it for money separately. I'm pretty sure Ubisoft will if not already does sell it separately in Uplay Store.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side