Hi guys,
i cant express how frustrated i feel about the new specialization system they are going to introduce for the HoT.
I just came to GW2 from WoW, with the idea of how much more customizable the characters in GW2 are, and BooM - most of character customization is going bye-bye.
The new spec system they introduce will stram-line character builds and make them feel all the same. Furthermore i believe this is a step toward the holy trinity set-up. What i mean:
1. You pick 3 out of 5 spec lines always, no more half builds. What that mean is, we say welcome to stereotypes. You wanna do dps - pick lines 1, 2 and 5. You wanna support - pick lines 2, 4 and 5. You wanna be more tanky? Go for lines 2, 3 and 4.
sure there are choices to be made within a single line, but they are more like "pick this to do damage with sword, pick the next one to do damage with scepter"
2. Pretty much all professions will be forced to pick the new elite specs. Nobody say that for sure, but i am convinced they will be made to be stronger than the rest. Why else they will call them Elite. Besides, when introducing something new to a game, designers tend to make it a little OP, just to be attractive and to excite people.
Which leaves you with just two spec lines to choose from. So no more hybrid builds, no more surprising trait combinations, no more hidden capabilities.
3. Stat boost coming from traits are gone, no more reason to advance into a line just for the sake of getting more Toughness or Boon duration. Another customization option stripped away.
Basically, they went down the way Blizzard did with Cataclism. Revamped talent system with far less choices, badly developed to provide little to no choices. All classes started to feel all the same with their fellow classmates.
This is the easy way to go imo. Instead of put some brain work into balancing existing system (which was great), they stated "no one is picking this and that trait, why not just remove them or give them baseline. Following to that, now you pick one of three traits in a tier which are balanced to the extent it doesn't feel any different which one you will pick. And to surprise you, no more interaction inbetween traits from different lines. We standardize all traits into groups and put into a single trait or line. But hey, this is all exciting and good, no matter that when you see a Mesmer, he will perform exactly the same as all other Mesmers in the game."
Finally, limiting customization is always a bad choice. It is a design weakness or inability to handle a high diversity of skills and builds.
Im not sure if i could fully express my dissapointment with what is coming soon.