Along with the portal one this one is probably the best.
Bleh I got double quest to win games with Warlock or Shaman. These are propably the worst classes to play in this brawl :/
Shaman by design has cheap spells due to overload mechanics
Warlock has shitty spells because his hero power is good.
Meeeeeh.
It's so OP Unload all your different secrets and buffs on your minions, and Divine Favor to replenish and do it all over again. The only thing that's beaten me was a really odd Spell Hunter deck, and a Spell Priest who just got incredible RNG with the minions he summoned.
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I believe it. Most just concede against me by turn 4.
Losing every game at the moment, apparently my MMR is too high cos I recently had a massive win streak. There's no way I can compete with this bullshit with the cards I have.
Same brawl, same druid deck.
Fluorescent - Fluo - currently retired, playing other stuff
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I actually enjoyed this weeks one, pre built deck based around joust and inspire, dunno if its only mage and hunter but I didnt have enough time to play more. maybe someone else can answer if theres more than two classes
Nice Brawl to get used to the new cards.
Acidmaw + Unleash saved my ass nicely in the first one.
TGT looks promising. Mage looks powerful.
I like Hunter this week. Please stop giving me Mage.
Well, now I know I will never build a deck around joust. That shit is frustrating.
Inspire is actually a fantastic mechanic. It has so much potential. Can't wait for the release. People have been saying it's a bit underwhelming, but when you look at it in the context of triggering multiple inspires at once, it can get pretty insane.
I can't win with the hunter, the mechanic seems really weak.
Inspire on the other hand, once you get 2-3 minions on the board, spirals out of control.
Last edited by haxartus; 2015-08-19 at 05:15 PM.
Why is it only 2 premade decks? Whyyyyy?
Choose a class - deck will be random. Would have been a lot better. Another brawl another pack, they should really start loosening things up to restore the replayability.
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The mechanics are really weak, a mere fun factor for the game.
They will never be in the meta except for possibly a few cards, which will eventually be scrapped because of the 50/50 effect.
Last edited by Deztru; 2015-08-19 at 05:22 PM.