Originally Posted by
silverzrishi
right now killing spree is basically an ability to cause you to lose control of your character while doing damage. imo, this ability in its core is flawed. i suggest to change killing spree to something like this:
killing spree 0.5 global CD, 8 yard range
whenever rogue perform a finish move, he has 20% per combo point to gain 1 charge of killing spree that last for 2 minutes, maximum 10 charges.
consuming each charge will teleport rogue in front of his target and deal 80% of main and off hand weapon damage.
that solve the kililng spree accidentally killing rogue or fall out of map problem and also gives players more control over their character, plus a bit of utility.