1. #1

    proposal to fix killing spree

    right now killing spree is basically an ability to cause you to lose control of your character while doing damage. imo, this ability in its core is flawed. i suggest to change killing spree to something like this:

    killing spree 0.5 global CD, 8 yard range
    whenever rogue perform a finish move, he has 20% per combo point to gain 1 charge of killing spree that last for 2 minutes, maximum 10 charges.
    consuming each charge will teleport rogue in front of his target and deal 80% of main and off hand weapon damage.

    that solve the kililng spree accidentally killing rogue or fall out of map problem and also gives players more control over their character, plus a bit of utility.

  2. #2
    Deleted
    Quote Originally Posted by silverzrishi View Post
    right now killing spree is basically an ability to cause you to lose control of your character while doing damage. imo, this ability in its core is flawed. i suggest to change killing spree to something like this:

    killing spree 0.5 global CD, 8 yard range
    whenever rogue perform a finish move, he has 20% per combo point to gain 1 charge of killing spree that last for 2 minutes, maximum 10 charges.
    consuming each charge will teleport rogue in front of his target and deal 80% of main and off hand weapon damage.

    that solve the kililng spree accidentally killing rogue or fall out of map problem and also gives players more control over their character, plus a bit of utility.
    So are you basically suggesting, making killing spree only attack once per charge and then having multiple charges? That sounds like a very fun idea to be fair.

    I've never really had much of an issue with killing spree in its current state, and the risk that it causes you to loose control is sort of the trade off.

  3. #3
    So rogues get 10 charge shadowstep and burst of speed too now?

  4. #4
    Quote Originally Posted by Rake the Fearless View Post
    So rogues get 10 charge shadowstep and burst of speed too now?
    8yards only, that's too short to be shadowstep, nevertheless a small utility. also, it gives rogue control whether he wants to save up all 10 charges and do a big burst or consume the charge whenever its available for higher constant damage output.

  5. #5
    Just entirely drop the porting around imo, there has to be a better solution. Your idea of porting to the front of the target will just get us cleaved to death.

  6. #6
    Deleted
    8yard teleport on 10 charges, that would be fun in pvp ;p

  7. #7
    They should just make killing spree spawn a shadow and have that do your dmg, so u don't experience a loss of control. Sort of like Shadow Reflection. Actually exactly like Shadow Reflection.
    Last edited by carlo0188; 2015-06-20 at 12:20 AM.

  8. #8
    Quote Originally Posted by allestu View Post
    Just entirely drop the porting around imo, there has to be a better solution. Your idea of porting to the front of the target will just get us cleaved to death.
    maybe, but dont forget u get mobility, and it can be HUGE(80yards) if u consume all 10 charges on 1 target, plus u can pick and switch between targets when u do killing spree.

    the only downside of this change might be a bit of total DPS loss compare to the old one because u have to perform 10finishing moves in order to get the same damage of old killing spree, instead of able to use it right away like the old one.
    Last edited by silverzrishi; 2015-06-20 at 01:57 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •