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  1. #1

    Why in the actual hell was there an item squish??

    no seriously, why? If this was meant long term to stop health and damage from being stupidly high numbers, the why in the actual fuck are stats almost just as high as they were last expansion. Next expansion were gonna easily have tanks with millions of health again. So for real, why did they even bother? And they're gonna piss off a lot more people if they have to do this every expansion than finding an actual solution that works.
    Last edited by Metroboomkin; 2015-07-05 at 02:22 PM.

  2. #2
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    Just another aspect of WoD where Blizzard refused to use their brains.

  3. #3
    The Insane Feali's Avatar
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    The short explanation: PvP.
    The long explanation: Blizzard fucked up again.

  4. #4
    last minute solution because they realized numbers were too high and causing a computational strain.

  5. #5
    The Unstoppable Force Super Kami Dende's Avatar
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    Because it worked?

    People are doing 50"ish"K DPS instead of the 2-3million or more they would've been.

    Seems like a success to me.

  6. #6
    Quote Originally Posted by zacharyk88 View Post
    no seriously, why? If this was meant long term to stop health and damage from being stupidly high numbers, the why in the actual fuck are stats al,oat just as high as they were last expansion. Next expansion were gonna easily have tanks with millions of health again. So for real, why did they even bother? And they're gonna piss off a lot more people if they have to do this every expansion than finding an actual solution that works.
    Boss health isn't anywhere close to what it was in MoP. That is what caused the issues, and that is what the squish solved.

    It explicitly wasn't a long term measure nor a permanent solution.

  7. #7
    Lol "it worked".
    They'll be doing the squish every expansion now. In an mmo it doesnt make sense and is probably one of the causes of sub drop for long time players. "Why do I get weaker every year and a half or so?". It really just doesnt make sense, they just threw in a program that does most of the work for them and pretends to fix mistakes after it runs, instead of actually fixing the problem.

  8. #8
    Quote Originally Posted by zacharyk88 View Post
    no seriously, why? If this was meant long term to stop health and damage from being stupidly high numbers, the why in the actual fuck are stats al,oat just as high as they were last expansion. Next expansion were gonna easily have tanks with millions of health again. So for real, why did they even bother? And they're gonna piss off a lot more people if they have to do this every expansion than finding an actual solution that works.
    OP - I guess you didn't know that they're planning another one come the end of WOD ?

  9. #9
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    They just go batshit crazy with the item level increases. That is the reason the item squish didn't work and that is the reason all content except the current patch one is obsolete. Sad truth.

  10. #10
    High Overlord The Firestar's Avatar
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    Part of the reason was the limitations of the game. Remember how Garrosh healed up 2-3 times during his fight in SoO? That's because, if all of the health you had to burn through was lumped into a single health pool, then the number would be higher than the maximum integer allowed by the game (Some 2-odd billion i believe). If we hadn't squished, every single boss in WoD would have to heal up mid-fight in order for it to not die in like 2 minutes.

  11. #11
    I like the idea of an item squish in theory, but in practice, Blizzard didn't really do it right. Your stats go up in really weird ways while you level under the new system.
    If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.

  12. #12
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    Why did everyone seem to think that there'd be one item squish ever and that would be the end of it? I assumed they'd do it every expansion.

  13. #13
    There is a reason Garrosh had 3 phases where he gained some health back. His total health value would not have fit into the game as it was. The numbers were getting too high and out of control.

    Quote Originally Posted by Firestar463 View Post
    Part of the reason was the limitations of the game. Remember how Garrosh healed up 2-3 times during his fight in SoO? That's because, if all of the health you had to burn through was lumped into a single health pool, then the number would be higher than the maximum integer allowed by the game (Some 2-odd billion i believe). If we hadn't squished, every single boss in WoD would have to heal up mid-fight in order for it to not die in like 2 minutes.
    Damn you beat me to it!

  14. #14
    Scarab Lord Boricha's Avatar
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    Health is back to where it was (mostly because they doubled our health pools), but damage is no where close. The point of the squish was primarily to keep damage under control since the servers were having problems with boss health or something. Of course there will have to be more squishes since they insist on these insane 15-30 ilvl jumps between tiers, but I don't think it will happen at the end of WoD.

  15. #15
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    Quote Originally Posted by Gatsbybutters View Post
    Lol "it worked".
    They'll be doing the squish every expansion now. In an mmo it doesnt make sense and is probably one of the causes of sub drop for long time players. "Why do I get weaker every year and a half or so?". It really just doesnt make sense, they just threw in a program that does most of the work for them and pretends to fix mistakes after it runs, instead of actually fixing the problem.
    Long time players wouldn't be dumb enough to think like that.

  16. #16
    Quote Originally Posted by Eiserne Drossel View Post
    Long time players wouldn't be dumb enough to think like that.
    Now... if it's dumb to think we get weaker when our hp, dps, hps gets nerfed and get useful abilities removed... then i'm a dumb shit. Just because everything else got nerfed doesnt mean we didnt get nerfed as well.

  17. #17
    The Unstoppable Force Jessicka's Avatar
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    Physical hardware limitations. It was the cheapest, easiest, fastest way around them, and had absolutely no negative game effects.

  18. #18
    Quote Originally Posted by Firestar463 View Post
    Part of the reason was the limitations of the game. Remember how Garrosh healed up 2-3 times during his fight in SoO? That's because, if all of the health you had to burn through was lumped into a single health pool, then the number would be higher than the maximum integer allowed by the game (Some 2-odd billion i believe). If we hadn't squished, every single boss in WoD would have to heal up mid-fight in order for it to not die in like 2 minutes.
    Huh, interesting!

  19. #19
    Quote Originally Posted by Gatsbybutters View Post
    Now... if it's dumb to think we get weaker when our hp, dps, hps gets nerfed and get useful abilities removed... then i'm a dumb shit. Just because everything else got nerfed doesnt mean we didnt get nerfed as well.
    you are saying nerfed.
    Nerfing means to make something less dangerous or threatening.
    Everything was lowered and we can do more than we could prior to the squish.
    We were not nerfed numbers were lowered.
    its different

  20. #20
    I have a, rumor if you will, as to one of the problems that caused them to roll out the item squish around WoD. That rumor is that garrosh, final boss in SoO, had so much hp, that the phase changes were Required just to make him difficult. They said that the resetting of the hp at each phase change was partially the only way they could give the final boss such a high amount of HP and keep it a challenge.

    As for your statement, we are no where near the 500k+ dps that people were pulling last expansion. Nor are we anywhere near the 1million+ hp pools the tanks were at.
    Quote Originally Posted by scorpious1109 View Post
    Why the hell would you wait till after you did this to confirm the mortality rate of such action?

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