1. #1

    Hellfire Citadel Tuning for Small Raids

    I haven't experienced it on normal or heroic above 15 people, but more normal raid group size goes from 10-14 usually. It seems that a few of these fights are tuned in a way that make it much harder for smaller groups.

    Kilrogg- 3 people are needed for the death realm, that leaves very few people to deal with adds. We eventually pushed through this with a melee heavy comp and keeping all ranged out and all melee in the dps groups. Still, a 1/3 of your raid missing for a long time can make dealing with adds very tough.

    Gorefiend- We are currently playing with this fight but have found that we need to do weird things to make it work. With 3 people getting sucked in at once and not a long cooldown on that ability, without precise control of when groups switch up we can easily have only 4 people outside at once. This makes it so that abilities such as Touch of Doom and the fixates from the adds that make it through target tanks.

    Anyone else feeling like it's tougher on small groups this time around?
    Is this where the header goes?

  2. #2

  3. #3
    ah, looked for a subject on this and missed it. Thanks!
    Is this where the header goes?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •