Not excited for Frost as the raid content is already fine.
It's the rest of the game that's suffering as a whole.
The fact they continue to funnel their resources into a single feature is worrying.
Not excited for Frost as the raid content is already fine.
It's the rest of the game that's suffering as a whole.
The fact they continue to funnel their resources into a single feature is worrying.
How about barrage not hitting mobs we aren't in combat with. They eventually fixed starfall, didn't they?
Wildstar was an awesome game IMO, unfortunately it came out after the entire MMO market started catering to the casual crowd, where having a challenge and requiring effort to succeed had basically become taboo. If Wildstar had come out at the end of TBC, it would have been a hit IMO.
I hate this trend of twitchy, action oriented game play. Warcraft became the biggest MMO in the world with tab target based combat with relatively few and simple abilities. I wish they'd stick to that instead of all of this frantic, reflex-based, mini-game shit they've been implementing. Unfortunately, it looks like we have even more of it coming as Frost seems to love it too.
Last edited by Jarion; 2015-07-14 at 04:37 PM.
So go play a game like Wildstar? What the heck are you doing in WoW?
For me the raiding sweet spot was Vashj/Kael/Archie/Illidan. Those fights were interesting, challenging, required teamwork and you didn't have to spend the whole time watching tell me when or weak auras in order to preform your roll.
Let Reason Prevail
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
World of Warcraft has turned into Wildstar. The only redeeming thing WoW has going for it is it's raid content.
Exactly that! more mechanics dont make a fight harder, they make it JUST SLOWER TO LEARN IT.
I don't know, i haven't thought of a fight that would be tough not because it has 5 phases that you have to master step by step and also not being sheer numbers of damage taken and required to do to make it through.
What i am trying to say is, for players who are semi-hardcore and down to casual (= 90% of the guilds ?) like i was, it was really annoying making it to the last 2-3 bosses on every raid content and finding a tough raid boss that would required you 5 phases to wipe and learn each one till you master them all and make it good on transition phases between. I would prefer a Siegecrafter blackfuse over a 10phases last boss, although i have to admit Garrosh Mythic (ex-heroic) was super fun and hard but ok easier with a monk tank :P
I love how everyone is talking about Wildstar in the past tense. It's still going. And I play it from time to time. If it had sunk that badly, the game would have been shutdown. But it's not. It's doing what SWTOR did and SWTOR is still going strong. So.
Honestly, right now, if I had to pick a sicking ship of crap right now, it'd BE WoW. Especially since I'm seriously thinking of quitting after HFC is finally released to us casuals and taking up FFXIV and Wildstar completely until the next Blizzcon. And even then, I won't resub for WoW until the next expac has been thoroughly looked over.