http://legion.wowhead.com/items=4.-4...s=1;crv=0;gb=1
There's a few which have raised discussion like the cd reducing trinket.
http://legion.wowhead.com/items=4.-4...s=1;crv=0;gb=1
There's a few which have raised discussion like the cd reducing trinket.
The interview mention that the Artifact Knowledge (or whatnot that increases your gains) will be account wide. Is this currently active in Beta and does that imply that up to a certain extent (they mention a time cap) it would be beneficial to start working on Alts to increase the boost as soon as possible?
It was mentioned in Chilton's and Robinsons interview. How I understood it was that there will be a max ceiling for the research increase per tier/patch/something? however the increase will be shared across all your characters. I do not know how you obtain this buff but I assumed that working towards it with multiple characters could cap you faster so actually you would want to be alt happy right away.
I'm just curious if there is going to be a wall put in front of those who aren't raiding which limits their progress because they don't have the gear to get past some mechanics and the gear that allows them to progress is only available in a raid. Because that seems counter to what the idea was stated to be.
Auto correct is weird.
Is it true that they will purge the characters of beta when they allow character copy on it? I find it hard to believe but you never know. In fact I find it hard to believe that character copy is needed to begin with.
That's why I brought it up in this thread, since it makes no sense and seems to be against their idea of equal progression.
Seems nobody cares about this issue (as looking at those CDR trinkets) and Raiders will have yet again have an advantage in an expansion where they labeled everything as "equal" and "whatever progress you pick it won't matter".
And as someone else stated above me: what if it would be the other way around and some items from Mythic + dungeons would be BiS for Raiding, the outcry would be immense.
I can't wait for Mythic + to be left to dust just like Challenge Modes after a while (which is now run now more by boosters as people who actually want it the legit way).
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".
I mean should 5 mans be equal to extremely challenging 20 mans? I think not. Mythic + wont die out. Its a good way of getting legendaries and provides gear higher than heroic raiding. It will do well. Challenge modes only offered cosmetic rewards based on a strict timer thats why they died out.
It ignores such insignificant forces as time, entropy, and death
They would announce a character purge on beta before actually doing so. The last time there was a character wipe they made mention of it.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
As I already said in another forum/thread I personally don't care since I will be Raiding Mythic, but from a different point of view I do get what those who will do Mythic + dungeons mean. Just wanted to see people's responce and opinion about the topic and never want to bash an idea ^^.
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".
I think it's fair that mythic raiders would have the upper hand on mythic dungeons, you have access to the best gear in the game from doing the highest level of content, it would be kind of dumb if they didn't have an advantage. With that said, I do think that Blizzard should consider adding a dungeon tier set that's higher than heroic and lower than mythic for those who don't want to raid and still do high level content. I think there's a good chance that we'll see this kind of thing later on in the expansion (or in the next one) depending on how the "mega dungeon" and the other mythic dungeons work out.
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Void Lords. The Legion is out to destroy everything to prevent them from manifesting into the universe.
Originally Posted by Bigbazz
To answer your question a few pages back, as a guild leader I'm quite concerned about Blizzard reducing the value of guilds. I personally liked the "Valuable Guild" approach from Cataclysm, and actually hoped we'd get more things to do as a guild. But if guilds become more a social group, a channel you join, then it's going to be very rough holding cohesion, retaining player attention on the activities you want to run, and making it a rewarding experience for people to lead guilds.
I lead a roleplay guild. It's just going to be all sorts of weird and inconvenient if my members are also in other guilds at the same time. And isn't people's attention divided enough as it is? I fear that by trying to give us more, Blizzard is ultimately going to have us retain less. This plan they're considering just worries me. I hope they stick to emphasising other ways to improve social circles, like the facebook thing, and Friend List queue notifications, rather than things that reduce the importance of guilds.