Archi didn't died in the Twisting Nether. That's a fact.
Archi didn't died in the Twisting Nether. That's a fact.
Actually it is a great way to reward mythic raiders and it also makes sense in the way that canonically the bosses are only killed in the hardest difficulty.
Lore wise, mythic is the difficulty and reflects the true challenge of killing those bosses.
Doesn't make alot of sense to save Azeroth in LFR
PS:
I am not against LFR. I think all difficulties make sense and I think its great that everyone has a difficulty they can enjoy.
I find it appalling that people rant for LFR to be removed and rant for everything (meaningless artifact skins) to be accessible in LFR.
The classic idea, that supernatural beings (demons, elementals, angels etc) can only die in their own true environment. Like the Twisting Nether or Firelands/Skywall. Classic notion really.
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It's not though. Only fact is, that Blizzard (Kosak) can't really figure out if he's dead for real or not this time. All the facts we have are poorly worded tweets.
Amazing sig, done by mighty Lokann
To be exact, you mostly beat them back - Demons are incapable of really traveling to Azeroth, thus the need for portals of all can. Not even the smallest of imps can come to Azeroth of their own violation, every single demon has to be summoned, or travels through a portal.
The main thing with Legion is that Gul'Dan managed to open up a huge enough portal allowing the Burning Legion to start fitting entire summoning fleets through, allowing them to summon more demons on their own, giving them a foothold - The Legion never managed to get a proper foothold before this.
So, really, when you kill a demon, you aren't going to see him again until he gets summoned back.