1. #1
    Deleted

    Tyrant velhari hc, what are we doing wrong???

    hey guys, we're progressing tyrant velhari on hc with my guild, and we're wondering whats wrong.. can u please take a alook at the logs, and help us...

    warcraftlogs.com/reports/mGxBzj8DdhbMg6N2/

  2. #2
    You could probably reduce raid damage in phase 2 by spreading ranged without the font out 5 yards close to the boss. DPS seems a little low though. You'll probably want to suicide the last edict in phase 2.

    I notice your mages are playing frost which racks up a lot of useless cleave on the harbinger but doesn't phase the boss faster than arcane in phase 2.

    https://www.youtube.com/watch?v=-TXRIsrAARE I wrote a little text guide to the fight, maybe it'll help you.
    Last edited by Nitros14; 2015-08-05 at 08:33 PM.

  3. #3
    lots of frost mages so cleave off add in first phase, ignore in second.
    Third phase is all coordination.

    Ring off pull, then save it and lust again for 3 minutes into the fight when all CDs are back up and you are well into 40 percent.
    Owner of ONEAzerothTV
    Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
    ONEAzerothTV

  4. #4
    Warrior tank is using unyielding strikes and spamming devastate + heroic strike like a noob, basically playing tank like a DPS glad warrior. All that wasted rage for pathetic HS DPS could be used to barrier a monstrous amount of damage - especially all the unavoidable magic damage that's going out all fight. Absorb that and more heals can go to the rest of the raid. He can literally cut his magic damage taken in half by not blowing rage on HS and using to barrier instead. Take another talent over unyielding.

    I'm seeing a massive amount of defensive externals and warrior major defensive CDs used and once those are all on CD people start dying, a lot due to what's been noted above. Shield wall, pain sup, rallying cry, ironbarkx2, life cocoon, last stand, hand of sac and vigilancex2 all used (mostly on the warrior) just to keep him up when P3 is when damage intake is increased and would be needed more.

    Both tanks are taking a ton of magic damage on top of getting wrecked by people with font which is where you guys keep dying.

    Make a triangle pointing towards the back of the room, with the top point having both tanks and closer to the add to interrupt, one side font group and other side non font group. Once they get font debuff run AROUND the boss and add towards the entrance so they dont splash the tanks.
    People also taking too much damage (melee especially) from flames, not sidestepping; taking aura damage from moving is much preferred over getting smacked by fire in P1.

    Damage wise is lacking a bit too since more damage will shove phases faster. The ring isnt being used with timewarp or all damage CDs for a big chunk of the DPS. It looks like someone is popping it on CD (maybe macroed in with something) rather than timing it with lust and the CDs of other people; or maybe TW/lust was mis-timed on a few pulls.

    Ret is going Divine Purpose (AoE) rather than Sanctified Wrath when this is a major ST burn fight. DPS warrior can line up his CDs better, sometimes one is used, sometimes a few then left forgotten, but not all lined up. Can also take enraged regeneration to heal himself. Overall would be better doing much this as arms rather than fury.

    Dont know the other classes well enough to comment

  5. #5
    The Lightbringer Ahovv's Avatar
    7+ Year Old Account
    Join Date
    Aug 2015
    Location
    Texas
    Posts
    3,015
    I went through your logs for other bosses. It would help if most of your guild wasn't consistently in the bottom half of bracket percentiles. Sublime seems to be a decent DPS but this individual is carrying a heavy burden. Basically, very bad dps extends your P2 which in turn makes it extremely hard to stay alive because your health drops low. Ready for the best advice you'll ever get? Set standards for dps. If people are consistently getting carried, you bench them. They are literally making the fights more difficult because the dps they output are not worth the HP the boss gains.

  6. #6
    Bloodsail Admiral
    10+ Year Old Account
    Join Date
    Jan 2014
    Location
    South Carolina
    Posts
    1,176
    On every fight above 4 minutes you have 5+ million healing from the Healer on the boss. Tell your ranged either interrupt the add or you will call a wipe if a single cast goes off. It's the ranged dpses job to interrupt that add. The melee won't really be able to because they are focusing on the boss.

  7. #7
    Quote Originally Posted by Youn View Post
    On every fight above 4 minutes you have 5+ million healing from the Healer on the boss. Tell your ranged either interrupt the add or you will call a wipe if a single cast goes off. It's the ranged dpses job to interrupt that add. The melee won't really be able to because they are focusing on the boss.
    Melee can easily interrupt that with a focus interrup macro. Heck I interrupt it and I'm tanking.

  8. #8
    Quote Originally Posted by Youn View Post
    On every fight above 4 minutes you have 5+ million healing from the Healer on the boss. Tell your ranged either interrupt the add or you will call a wipe if a single cast goes off. It's the ranged dpses job to interrupt that add. The melee won't really be able to because they are focusing on the boss.
    Focusing on the boss? It's an interrupt with a pretty long cast time. Everyone should be able to get it.

  9. #9
    Bloodsail Admiral
    10+ Year Old Account
    Join Date
    Jan 2014
    Location
    South Carolina
    Posts
    1,176
    His group of 13 raiders includes 3 mages and 2 hunters. They can easily switch targets, interrupt the healer and switch back to the boss. The melee should be burning that boss to get out of phase 2. They should deal with the add after the phase has ended and they no longer have their maximum health reduced. That is what is killing them.

    For reference: That healer add is at 50% with my group when we leave phase 2. It dies about 20-30 seconds later. While our health is being set back to 100%.

    Also: On phase 1 if your ranged only needs to be loosely spread why are people at near maximum range? Have them form a semi circle out from the boss no greater then the square boxes on the floor. (15yards from were boss is tanked) You don't need to use all of the floor. You deal with annihilating strike by standing still, then moving out of the circle. That way noone else has to read your mind. And on circles, count 1 circle, 2 circle.. then move, 1 circle, 2 circle, move. It will reduce all damage you take.
    Last edited by Youn; 2015-08-06 at 02:27 PM.

  10. #10
    First thing I notice is, compared to your average ilvl (703) your dps and HPS is really low.
    Everyone in your raid is focusing the enforcer too much. We still have him up for 10% into 2nd phase, most of the time. Passive cleave will take him down. One of your hunters actually did more damage on the add than on the boss on more than 1 wipe.
    People are taking too much damage from movement. When the boss does Infernal Tempest, you only have to move twice.
    The boss does 4 ticks. You stay still, wait for 2 ticks to go, then move. Wait for the next two ticks, move back.
    That's all the movement required.
    Also, spread in semi-circle in P1. Only 1 person gets hit by fire cone, only move from fire circle beneath your feet.

    Your priest does not have enough shield output. PW:S Should be 60% of his healing. Unless he's going Spirit Shell.
    Tranquility use is awful. Our druids have that as their top healing spell after P2. Your druids are at 5%.

    Your guardian druid is using Ysera's Gift. On your longest fight that healed for 500k ish on him. That's basically 1 frenzied regen.
    Use Cenarion ward and he'll heal 500k every 30 seconds.
    Lacerate and thrash uptime is awful.
    He's wasting a lot of rage. Like 30% of all rage gaind is wasted. He almost never frenzied regens. Not even when SD is on cooldown. With the rage wasted on your best try (4.30 ish) he could've healed himself for about 2-4 million based on resolve and crits. That would've been an extra 30-50% more healing done from him.
    He's not using his mangle procs efficiently, some stayed up for more than 5 seconds, which basically is a full mangle wasted.
    He's not using tooth and claw enough. On your best pull he got 44 procs and only used 24, that's another 1-2 million healing down the drain.

    Your tanks are taking a beating all throughout the fight. Some is from avoidable damage, some is just bad focus on the disc healer's part. His COW should be a lot higher on the tanks.
    Basically, the druids are outhealing him on the tanks by a factor of 2-5 based on the fight. Not even 20% of tankhealing is being done by your disc. You're basically 2-3 healing it.

    That's about it. move less, position better, try and force out more HPS/DPS by syncing up cooldowns better. I'm sorry for ranting a lot about the guardian, but it's the class I know best.
    Last edited by CenariusTheForestLord; 2015-08-06 at 02:47 PM.

  11. #11
    All the P2 attempts I looked at, you have people with the Contempt debuff running out and Suiciding? Make sure your raid is stacked closely enough that the whole raid is splitting the dmg, and people won't die from it later in P2.

    You look to be using 3 stack point instead of 2. Have the non font ranged scoot in and stacking on the non font melee so the final Contempt circle is hitting everybody.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •