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  1. #1
    Deleted

    Why is WoD so hated?

    So I kinda missed out on this expac, only leveled through the zones a couple of times, and the zones were aaaaaamazing. Best leveling experience out of all expansions probably.

    But now all I see is "wod worst expac ever blabla", why is this?

  2. #2
    Go read the forum - no go ahead - from this page until perhaps page 50.

    I won't spoil it. But you are correct (with your experience sofar) why you don't understand (yet) why WoD is bad.

    You could also not read the last 50 pages and experience the game a bit longer for a few more weeks.

  3. #3
    Leveling was indeed great, it's just max level that's terrible.

  4. #4
    Deleted
    Basicly replayability gets boring real fast.
    I mainly blame LFR, since LFR makes dungeons obsolete.
    Otherwise u could do d normal > d heroic > d mythic > raiding. Now its get to 610 ilvl, que for LFR and afk for 20 mins.
    Garrisons were a nice addition but people had it maxed out in a month. Now everyone just clicks mission pane, select gold missions, done.
    3 dailies a day.

    Thats it really for endgame content.

  5. #5
    every expansion is the worst expansion when people stop playing. : )

    People just got bored of it because there wasn't enough stuff for them. Maybe there will be more stuff in the next expansion for them. If there is enough stuff for you -- then great.

  6. #6
    Immortal Flurryfang's Avatar
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    Go read the forum and go trough all the "you promised!" stuff. The problem with WOD is that at 2 blizzcon they promised alot of things, and 80% of what they promised or tried to achieve, they did not deliver on. THere is so much stuff that was removed or sorted out of the game and that is pretty much why so many peopl kind of hate WOD

    WOD is not a bad expansion, its raiding and questing content is actully quite good, but compared to how much time was used on it and how much there was promised and hyped for, the game should have been much bigger and a lot better. Whenever Blizz makes stuff thats just mediocre, they messed something up xD

  7. #7
    Deleted
    First of all, there is a long tradition of the most recent xpac beeing the worst one, which started back in TBC.

    But for WoD, it seems to be right the first time ever, as there is a complete lack of content besides raids; Within the whole Addon's lifetime, there were only 2 patches labeled as major patches, whereas one of them added a Selfie-Cam-Item, which can Post your Screenshots directly onto your twitter. If this was not enough, the whole addon consits of sitting in your garrison, and playing a Mafia Wars - styled Social Game.

    Of course, the expectations were high - Subs skyrocketed to 10Millions on launch, just to drop back to 7.1 Million within the first three months after launch, and going down all the way to 5.6 Million now. Even if you don't count the returning subscribers, WoD hat the fastest drop in subscribers ever - going from 7.4 Million pre-launch down to 5.6, which are 1.8 Million subs within 9 months.

    So, yes, WoD is the worst xpac ever, by any means.

  8. #8
    I don't get the hate either. IMO the levelling experience was the best ever.

    I cancelled my sub after that because I have no time to raid with a guild right now. But that's my problem, not the game's.

    LFR is shit, but that's nothing new to WoD. The raids themselves were quite good.

    Only thing that WoD screwed up on endgame-wise was professions. WoD made them useless.
    My Gaming Setup | WoW Paladin (retired)

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  9. #9
    -world is a single player ghost town.
    -pvp had no updates and the only content at all was ashran and thats just pve bar filling mob grinds for easy honour points
    -zones are half finished and broken. doomhammer shows up once to scream loot and pillage, then shows up again to tell blackhand its wrong to loot and pillage and die. masterful storytelling. truly a rollercoaster tale of a moral crisis that shook a man to his core 10/10 IGN
    -awe inspiring content updates like "patch 61.: garrison update" for selfies and twitter, 50% of the updates for the expansion
    -proffessions turned into "make 1 item per proffession once per day to make one of half a dozen items that take over a hundred of them, and only 3 crafted items equipped at a time!" REALLY.
    -most expensive product in warcraft history
    -bgs are 90% bots 10% players
    -sub increased in some regions to 40% more than competing mmos that are offering more content and more updates in the same period of time
    -story is more masturbatory orc fetish fic, only metzen had to write in a bubble pocket timeline alternate universe to fit another horde of orcs in.
    -garrisons are the entire focus of the world content and they are a single player korean mobile game where you send imaginary npcs on imaginary quests to bring back mythic raid gear, legendary quest items and tens of thousands of gold by clicking a button, waiting 8-12 hours then checking in again and getting a free prize and a flashy graphic to tell your brain to release dopamine to keep the cattle happy and sedated.

    It is a bad videogame addon. It removed more fun than it added. It is the first contraction pack. The worst retail product with the Warcraft name attatched, it killed off half the sub numbers in 6 months for a reason. Being WoW and by Blizzard doesnt exscuse the most shallow, soulless product Blizzard has ever created.

    Launch day Diablo 3 was a better videogame. Thats not hyperbole or exaggeration. Its just a depressing realisation.

  10. #10
    Because it is filled with pointless crap like garrisons, treasures and KILL 100 MOBS daily quests instead of good content, and doesn't even had flying.
    We should have been warned when they started to put out crappy patches like Isle of Thunder in MoP, but we allowed them to create even worse TI and abysmal WoD.

  11. #11
    Deleted
    Leveling was great.
    End game was just about raiding.
    Ruined professions.
    The whole rares and item thing was disappointing because it was made to easy.
    No reason to go back to old max level wod content once you outgeared it.
    Twitter 6.1 patch.
    Thing that made the timeless isle so good was that it gave something to everyone. World Pvp, gearing, A world boss that could actually wipe a raid. Rares and treasures that were actually rare and not on a 5min spawn time.
    6.2 isnt a bad patch though.
    I think thought the main thing was that people just feel like they would either sit in their garrison or raid and thats it.
    No real sub content between 5.4 SoO and 6.2! Obviously the xpan doesnt count because we paid alot for it already.
    Last edited by mmoc93d65e5574; 2015-08-06 at 11:56 AM.

  12. #12
    Leveling was like the only good thing about it.

  13. #13
    I am Murloc!
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    I think it's hated because it promised a lot, but delivered so little. The premise was sort of bad to begin with, and some of my favorite characters in Warcraft are all the Warlords. So you sort of buckled in hoping they would prove you wrong, but they never really did.

    Personally I think the raids are as good as they have ever been, and the leveling experience was really enjoyable. End of zone cinematics were also great. It's not the greatest era of 5 man dungeons, but I liked WoD dungeons more than MoP ones, but that isn't saying much.

    Where it failed is basically a really lack luster first major patch in addition to having little to do at max level. Reward systems were terrible and outside of the Garrison Campaign questline, there really wasn't a lot to chew on if you didn't like raiding or arena.

    You can certainly tell that Garrisons where the main focus, and they put a lot of stock into everybody falling in love with them. I feel like they wanted them to behave like those addictive mini-games you find on something like facebook, that requires little input, but does require you to play constantly, or else you feel like you fall behind. This premise works well for people who aren't traditional gamers, but I feel like it falls really short with people who actually play games for the fun factor.

    Garrisons ended up taking a lot of development, and weren't nearly as captivating as they probably planned. Them being the majority of the content basically detracted from the rest of the content, and considering they put so much time and effort into it, it's not like they could turn this expansion upside down in the middle of the expansion to correct the ship.

    I'm not making excuses for them either, but I really think it's silly to try and point out any individual thing and claim that was the sole reason. It's a lot of things honestly and it depends on what type of player you are. For example I thought most of what they did with professions was terrible and I didn't like work orders at all. However, I did like that crafting remained relevant throughout the expansion and that you could optimize what stats are on each individual piece. You could however find people who think all the changes to crafting this expansion were bad, which is perfectly valid.

  14. #14
    Pit Lord
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    Well, it was nothing like people expected. why? mostly coz of the storyline ofc. it like saying that what we experienced now is just a baby shadow of the original. nothing special. no good lore showing. everyone die like a puppets. all this running after gul'dan was nothing. all this legendary quest. orgrim's corpse is nowhere. thrall is nowhere. nothing is settled between orcs. i'll say about the last part. archimonde is summoned in one seccond. and dies also like a unborned puppy. like they started multiple stories and didnt finished any of it. its all unfinished.

  15. #15
    Stood in the Fire Lisa Frank Succubus's Avatar
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    My main beef with WoD was the increased price tag, failure to deliver on promises and the fact that garrisons really aren't that fun and are a pain in the ass on alts for most people. The leveling experience was pretty enjoyable albeit scattered with missed opportunities and some very unsatisfying endings(like Orgrim and Garrosh).

    Most of the dungeons were pretty fun but there just wasn't much reason to do them after you got the gear you wanted and finished the first part of the legendary quest. I didn't do a whole lot of the raiding but what I did do was pretty good. What they did to professions is pretty inexcusable.

    I don't think its a horrible expansion, just very disappointing. I want to resub sometime for Tanaan and Hellfire Citadel because I'm a stupid idiot.
    Last edited by Lisa Frank Succubus; 2015-08-06 at 12:29 PM.

  16. #16
    Deleted
    It's got a shityard. Nuff' said

  17. #17
    Deleted
    Because only leveling was cool. So you had to pay more than ever + sub fee for cool leveling experience + browser game.

    then you could raid but you need to pay more sub fee because raids made for launch were opened few months after launch.

    oh and you liked pvp then you could gank 24/7 or spent 90% of your gametime in Ashran queue just to join laggy gank feast.

  18. #18
    Deleted
    Garrison + Shipyard = Game over

  19. #19
    Raiding is amazing.
    Leveling is great.
    Dungeons are ok.
    Everything else feels quite uninspired.

  20. #20
    Leveling through the story one time was great. The garrisons killed alts unless garrison upkeep was your full time job. Garrisons were more like a job than a game, they lacked any fun, skill, mystery and felt like a medial chore not unlike doing something like laundry or other house chores. There was nothing that felt meaningful or enjoyable to do aside from raiding once your at max level. Crafting was gutted and gated more than ever behind daily cool downs while at the mean time even more meaningless than ever. For above reasons I felt it was the worst expansion to date. It's and old game, it's hard to keep something this old going this long. I hope they can pull a rabbit out of a hat for the next one.

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