I play an enhancement shaman and so I'm used to getting by with very flaky CC. I have a casted poly with a long CD (casting as melee = fail) and a totem that requires an enemy to stand next to at the moment it detonates to score a dispellable 4 sec stun. The point being that it is very possible for this game to be fun and competitive with drastically reduced CC.
What kind of CC am I referring to? We're talking about "loss of control" CC like stun, silence, disorient, sleep, charm - not roots/snares. My solution is quite simple:
a) The PvP trinket that everyone (other than humans) use now causes players to become IMMUNE to any loss-of-control CC that it dispels for at least 8 sec. Basic feature.
b) An improved version of the pvp trinket can be obtained which not only provides immunity to CCs dispelled, but also has its cooldown lowered by the maximum potential duration of whatever loss-of-control CC you are afflicted by when the trinket is on CD. Note that this means that a CC that can last up to 8 secs will always cause an 8 sec reduction in the CD of the trinket even if DR causes the CC to last less than 8 seconds - i.e. fear or poly spam.
Examples:
- If you got hit for a 6 sec stun and the CD was at 120 sec, the trinket would immediately have its CD reduced by 6 sec to 114 sec but you'd ride out the entire stun.
- Now if you had 5 sec left on the trinket's CD and got hit by a 6 sec stun, your trinket would become available immediately and you could trinket the stun and then be immune to all stuns for at least 8 sec.
This small, easy to implement modification fixes the excessive CC problem without breaking any classes because it's available to all players.
This change adds some risk currently missing from careless use of CC. A mage spamming poly, a lock spamming fear or a druid spamming cyclone, for example, can greatly shorten the CD of that target's trinket because each time the target is hit, the CD of the trinket is cut down by the full duration of the CC not the actual duration (which may be lower due to DR).
These changes to the trinket WILL NOT apply to the human racial, EMFH, which will retain its current functionality. This gives players that chose human the option to go for CC reduction or continue using double DPS trinkets, because now the pvp trinket will be slightly better than EMFH.