Originally Posted by
Ricirich91
I'll start with a popular dungeon so everyone will know it well.
I take 2 dungeons with roughly the same amount creatures.
HOW THIS GAME WORKS:
- They will be both hc, so with the same creature levels in it.
- Bosses' AoE special abilities will be limited to affect 5 enemies (to simulate the party)
- you have to imagine the two instances' entrances faced in front of each other (separated by a big battle area)
- now all the mobs into the instances start to pour out of their dungeons, entering the battle area.
- they run to the centre, until enemies of the opposite instance enters their sight radius.
- the battle starts!
UTGARDE KEEP!
featuring...
- lot of angry Vrykuls, Protodragons, undead minions and wolves
- Prince Keleseth (caster and summoner of skeletons)
- Skarvald & Dalronn (a warrior and a necromancer that can resurrect himself or his mate once)
- Ingvar (warrior that resurrects once thanks to the val'kir) [aoe for 5 enemies!]
VS
THE NEXUS!
featuring...
- lot of magic elves, draconids, elementals, ancients, treants, dryads, and the annoying dazing plants
- Grand Magus Telestra (caster, illusionist)
- Anomalus (evoker)
- Ormorok the Tree-Shaper (ground-smasher) [aoe for 5 enemies!]
- Keristrasza (disabler) [aoe for 5 enemies]
Remember: Bosses' AoE special abilities will be limited to affect 5 enemies (to simulate the party and prevent op mass killing)