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  1. #121
    Blizzard deliberately never did player housing because they viewed it as pointless since it has no gameplay associated with it.
    There's gameplay; they're just not interested in offering that sort of gameplay to people.

    Creating things in a video game environment is gameplay. Building games are still games. Remember Spore? They released the character creation part of their game as a teaser, and it did better than the game itself because making little critters was the most fun the game had to offer.

    Blizzard just isn't interested in offering creative gameplay. They want to keep the creative fun for themselves, and use it to produce art and content for their users to consume. They make all the creative decisions, and give you tactical and resource management decisions as gameplay. It's a valid approach to making games and developing memorable (if derivative) franchises, but it does limit their user base to people who don't care for any sort of creative gameplay.

  2. #122
    Quote Originally Posted by Lei Shi View Post
    Runescape is shit.
    Most of it is. It's a free browser game; what do you expect? But their housing system was freakin' great.

  3. #123
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    Quote Originally Posted by Moxal View Post
    It's something creative to do in game that you can show off to others. I've seen people sink MANY hours into player housing and love every second of it.
    This.

    It's one type of content where the player isn't being lead around by the nose.

    Minecraft scratched an itch that the AAA industry ignored and made its creator a billionaire.
    Internet forums are more for circlejerking (patting each other on the back) than actual discussion (exchange and analysis of information and points of view). Took me long enough to realise ...

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