I think GW is a fun game to play, even now, but feels more like a CRPG than an MMO. Contrary to popular belief among GW players, I think GW2 is better in every way. I still think the OP should give it a go, but it is radically different.
I think GW is a fun game to play, even now, but feels more like a CRPG than an MMO. Contrary to popular belief among GW players, I think GW2 is better in every way. I still think the OP should give it a go, but it is radically different.
BAD WOLF
I think they are hard to compare, so different games. GW1 was my first real MMO, and i still love it to this day. What i liked most was the whole "party" aspect of the game, and the way you could make it harder/easier by taking more/less companions with you. I remember customizing and making A-teams out of my party members to go in and 4-man the hard end bosses like Abaddon on the hardest difficulty.
Also, the game was quite cheesy. Specialized specs that could do one thing, and if you did not have a direct counter you could become immortal (I am looking at you 55 hp monks, and enchantment stacking assassins).
I loved everything about guildwars 1 it was just awesome overall
the missions were awesome
the abilities were always changing and fun
getting better gear was a challenge!
i was a runner and that took skill and the perfect build for each area
guild wars 2 was a complete fail for me honestly way to cookie cutter
Gears of War 2 for sure. The flamethrower and maps were the best.
Henchmen for sure, specifically the ones you could customize greatly.
"In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance
Nightfall was my 1st entry, but i played all the stories/expansions.
The way the game played, the henchman/hero system, actual builds (where you could play around with different attacks to find your own playstyle), heroes you could equip with armor/weapons, not being gear-dependant at all anymore(after you got the lvl 20 armor).....
GW2 was a complete miss to me; i leveled 1 character to 80, tried crafting, did some grinding and decided i simply don't enjoy it. The only +points i give GW2 are the superior graphics and the guardian class (always wanted to be an actual pally in GW).
I wanted to go back and play it fresh and do a lot of HoM stuff myself, but I play too many games so ultimately couldn't do it. I loved the time playing it, even if some of it isn't straightforward and confused me a bit.
But yeah...that one is a classic. I hope as long as GW2/3/4 is running that they keep the servers up for GW1. Kinda have similar nostalgia for it as I do for LotRO. The day we finally finish Mordor if they don't keep it going with original stories I hope they provide some form of subscription based legacy servers where you can play the game in its final state forever.
BAD WOLF
I suspect that the feeling of anonymity is so strong in GW2 due to the gameplay being action based yet having to account for others that may be around. In other words, I do not think the impersonal feeling of GW2 is a shortcoming of presentation, narrative or setting.
The impersonal feeling stems largely from having to reconcile a Moa being flanked and shot at by 12 players capable of rolling, dodging, stealthing, crippling, blinding, chilling, knocking back, stunning the same damn bird while they circle strafe.
Degree of movement and 'outs' provided to players is HUGE in Guild Wars 2. Without resorting to animation locking every player action, GW2 had to create systems that scaled and account for both the any number of incidental players and their freedom of movement; which serves to undermine the phenomenal self empowerment given to the player by default.
Early on in playing GW2 my sister made the comment of Guild Wars 2: "I feel like I am just soloing and other people happen to be running by."
GW1 felt so personally determinant by contrast despite not actually having any where near the freedom of movement and combat GW2 offers currently.
Last edited by Fencers; 2015-10-06 at 12:01 AM.
What i miss....
1. Hero's Ascent!!!!!!!
2. Alliance Battles
3. GvG
4. 55hp monk
5. sub-class
6. GW1 Storyline (still the best)
7. Jade Querry / Fort Aspwenwood
8. Speedclears
9. Underworld / Fissure of Woe
10. The Great Snowball Fight of the Gods ( i love this event )
and many more....
That can honestly be made about nearly any MMORPG anymore.
I personally despise action combat MMORPGs. That's the major drawback of GW2, despite me having some fun in that game. It's why I am not the biggest fan of ESO, either. I never had the twitchy mentality, which is why I typically avoid pvp (and why I stay away from fps games).
In my experience, no.
I don't despise Action-Combat in MMOs, but its not something I have seen really work too often. Vindictus still does it best.I personally despise action combat MMORPGs. That's the major drawback of GW2, despite me having some fun in that game. It's why I am not the biggest fan of ESO, either. I never had the twitchy mentality, which is why I typically avoid pvp (and why I stay away from fps games).
It stems from the fact both games are completely different sub genres. GW1 has always been nothing bigger than a multiplayer game, you only ever shared the lobbies with other players but the game world where all the action and story took place is all made for you (and whoever you are playing with). In that sense the game world revolves around you.
GW2 is different because even without your input the game carries on. One of the design philosophies was that even though you're sharing a world with hundreds of other people, those people shouldn't be detrimental to you and your objectives (unless they are part of your objectives, like in PvP). The reason it would feel like you're just soloing and other people are just running by is because they have almost zero negative impact on you, unlike traditional and older games in the genre where you directly compete for resources.
It's not possible to have an MMO where everyone is important or special because it loosely simulates reality. The more people whom you share the game world with, the less value you have as an entity. There are ways to elevate your self above others but they are all earned though effort and/or time. It's the entire argument and reasoning behind the devaluation of the 'epic' item quality in WoW.
GW1 is a great game for sure but you cannot compare GW1 to GW2, in the same way you cannot compare Warcraft 3 to World of Warcraft. The feeling of insignificance is integral to the genre.
Don't know if anyone mentioned this but from a purely mechanical point, GW1 might be very painful for you to play.
It's clunky. Oh boy, is it clunky. Click to move, WASD doesn't work too well there, body blocking on all enemy units, invisible walls everywhere + no jump button, if you play it these days honestly you'll find it very hard to get any money. Most money used to be earned by ecto farming, trading dyes + minipets, then later in the expansion by 55 monks running CoF.
This usually goes as a fact on any MMO, but I would say for GW1 especially, you won't have as much fun as we did playing in GW1's heyday.
From everything else, like storyline, the world, missions + the way group content is handled in general, it's great. From a purely mechanical standpoint, it's very clunky. Just be aware of that if you intend on buying it. It's a tonne of fun if you can get into the groove of jagged movement, your character using pathfinding, the earshot system, etc.
i agree with this ONTOP of i loved how the enviroment was compared to GW2. like mission wise going through doing all the missions on hard mode and puting a team together to run everything and what not. i miss GW1 i havent gotten into GW2 very much i actually forgot my account stuff so once there is a sale again i might get back into it. i honestly might at some point try to convince some friends to get GW1 account together and go through and complete as much as we can, then link the GW1 to my new GW2 account
Last edited by Nofo; 2015-10-11 at 01:00 AM.
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
Though amusingly, there is no reduced pricing for JUST one game, that I've seen. I didn't get Factions, but have the other three. It's certainly not worth a lot of money, but it's package or full-retail.
And to further agree with Zito, it's not just "still there", there are PEOPLE there. It may not be super-populated, but folks are still running around in almost every area.
"I only feel two things Gary, nothing, and nothingness."