I feel that this explains everything.
I feel that this explains everything.
Several of my 97% Missions failed, and more annoying is that on all those occasions, I always lost my ships. It's a stupid design, I hate it.
just need 1 more bonus mission for the captain title and then shipyard can go fuck itself right up its own dirty fucking shit smeared ass.
Whereas I'm going to keep doing Follower Missions until they're nerfed gold-wise, I look at being 'done' with the Shipyard since I've done all of the rare missions, and the gold isn't worth the trouble. That's just me though. I still check it occasionally to make sure blockades don't stockpile up before I need to do my raid mission. I'd check it even less if they didn't add the table right next to the follower one.
That's even worse than the destructible ships, imo, the fact that the whole thing becomes 100% useless once your ring is complete. The gold and apexis rewards are paltry, I guess there's the rare missions but they don't come up often enough to be worthwhile. Like why spend all this time and resources making the shipyard that becomes obsolete in the same patch?
No surrender! 70 Vanguard - The Star Forge
Still only doing it for the rare missions. Havent had luck with those yet.
I've lost like 4 ships in total since 6.1, it's not that much of a big deal.
Ships should not be destroyable, period. At best, they should just be like followers... you fail a mission, they come back. What do you lose? Well, the two fucking days it took for them to fail that mission.
At WORST, they should suffer damage and require you to pay resources or oil to repair them before you can send them out again without losing your epic ship status.
Ships take a massive amount of time to level up and the amount of resources required to constantly outfit them is completely unfeasible.
And the weirdest thing is, they said they didn't want players min/maxing the shipyard. If that's the case, then why the fuck is there such a huge potential punishment for not doing that?
If they wanted players to have to min/max... the cost for the equipment should have been like... 50 garrison resources each. Not 500; literally 5% of your total potential resources for one piece of equipment. If they were going to leave it as something "optional..." well, the ships shouldn't blow up.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
If you're not expecting your ships to get destroyed you're playing the shipyard wrong.
It's just a mechanism to prolong the duration of 6.2 patch, be it the legendary ring quest completion, the achievement completion or the min/max we got used to from the garrison mission table. I hate the rng of it, which means losing 2x epic ships at 97% missions and succeeding 42% misssions which were intentionally sent with mismatched ships and counters to have them destroyed. I hate the rng of my main with 700 naval missions having only one mission for the 3 (and 6, afterwards) rare naval mission achievement, while having 3 alts with far less total naval missions and 3/3 rares (one is also 4/6).
I stopped caring after farming for the murloc destroyer and then losing it on a 97% mission. Let the damn ships sink all the way.
I think my toy boats love me or something, they refuse to break.
I've only lost 2 ships my entire run and somehow my first submarine despite being sent on some shaky fucking percentage missions refuses to bite it.
I don't have unbreakable on any of them.
I have eaten all the popcorn, I left none for anyone else.
I do find it a bit annoying but honestly it doesn't fucking matter.
The ship TYPE has the biggest weight to success chance the actual items to counter shit on it are very tiny. You can get 75%-85% just from having the correct kinds of shit with random ass items that don't counter anything and that is all you really need.
If you can get over the fact your missions won't have 100% success chance and get over the fact they are expendable and meaningless, you'll enjoy your shipyard a whole lot more.
The only time you should ever really go out of your way to try to get 100% success chance is on RARE missions like the ones that give heirloom rings or whatever (assuming you don't have it already). Rest of that shit doesn't even matter. Even if you fail a cache mission, you can send new ships after it as soon as it fails.
I enjoy my shipyard much more with the new outlook.
I like ponies and I really don't care what you have to say about that.
Complete loss of the ship is the worst part.
I would rather it was taken out of commission and has a cost to reinstate/repair it.
That way you can actually take a risk with very well rolled ships such as the murlocs (if I ever get those) and don't need to bother with that unsinkable mechanic.
If you dont have the mounts yet from the Hellbane rares, or the Medallions are worth selling then try killing those on your alts.
That's 100 oil a time, with minimal investment in Tanaan.
theres nothing to say about a totally useless, unthought, cheap facebook game stuff, made by some students at blizzard without any further thinking, and used as "content" in a 1 billion dollar cash cow game. there is really nothing to say...
I hope Blizzard realizes something very obvious yet apparently not obvious enough to whoever designed the "follower mission" system.
If you have a tiny chance to fail/have your ships destroyed, it leads to a feeling where you're angered if you do fail and simply relieved when you don't and overall just annoyed with the system for constantly giving you that feeling of "risk" in a fucking UI element.
Risk is fun. when you're in battle, in action, and your enemy is using a crucial spell you need to interrupt or shooting a wave of fire in your direction. Risk is not fun when you're clicking a button and waiting a few hours for a 94% chance of success and another chance in the case of failure that your "follower" is then destroyed.
It's frankly just shit poor design and games with much less MMORPG experience have come up with similar but much more fun and satisfying experiences.
Last edited by Irian; 2015-10-09 at 12:19 PM.
Shipyard is dull & boring, and for the most part unrewarding.
But making a new ship when one gets destroyed is cheap (50-150 oil + 50-100 GR), and takes 30-120min.
You *don't* have to level them, you *don't* have to equip them.
As Dasani pointed out above, most of the success chance is from counting the ship types, the rest is mostly irrelevant. If you happen to get some ship counters from troll ships or similar, yay or something.
But honestly, the moment you stop caring about the ships & just treat them as temporary throwaway crap, the better it feels, and you'll feel less bothered about losing a ship. Most of the missions have a 3 weeks timeout anyway, so spending 2 hours tops making a new ship isn't a big deal.
I got the 500 missions achieve on all 9 of my active chars so far, with highest being around 700 done.
Except you can consistently shorten the amount of time it takes to run follower missions with epic mount and things like mentor.
Leveling ships up takes longer because the missions are longer (you might not stare at the map, but you're still not doing anything with them,) the "easy" missions that are one ship each reward a mere pittance of experience (it's like, 500 xp) and you can still LOSE ships trying to level them up.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
LOL. Harrison Jones and Mission completion Orders=Epic follower in minutes. No Orders? Matter of a day or two. Worth investing, since you don't actually lose followers. Having a Tauren Crew companion and spending mission completion orders for a ship it might just get destroyed is not comparable.
Ship destruction is and was a horrible idea, and I can't believe it still exists.
“Humanism means that the man is the measure of all things...But it is not only that man must start from himself in the area of knowledge and learning, but any value system must come arbitrarily from man himself by arbitrary choice.” - Francis A. Schaeffer