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  1. #61
    Stop designing content that less than 1% of the population does Blizzard

  2. #62
    The pet battle one was lame because I did the 500 in draenor to unlock level 3 but they didn't count since I kept doing the one over and over int eh garrison

  3. #63
    Quote Originally Posted by IIamaKing View Post
    A problem of WANT, effectively no one cared to get it. Because effectively no one cares about mythic.
    People care, and people want. The problem is finding 20 people on all these dead servers.

  4. #64
    Scarab Lord Espe's Avatar
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    Quote Originally Posted by Shudder View Post
    People care, and people want. The problem is finding 20 people on all these dead servers.
    So glad they did away with that pesky 10 man heroic / mythic

    Maybe in Legion they will take away both flying and ground mounts to make it ultra-mega immersive. Your character will crawl on the ground everywhere they go, permanently bent in supplication to their Blizzard overlords.
    There is a cult of ignorance in the United States, and there always has been. The strain of anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that “my ignorance is just as good as your knowledge." - Isaac Asimov

  5. #65
    Deleted
    Quote Originally Posted by Turaska View Post
    "The data used today is a sample of 2.1 million players"

    so out of 2.1 million players only 0.63% have actually done the above Mythic encounters?... seems like a totally unjustified use of resources to prop up such a tiny bit of the player base.
    Not seems totally unjustified but is.

  6. #66
    Quote Originally Posted by Polarthief View Post
    Wait, I'm confused about that last line about Rob Pardo. He's just on sabbatical? I thought he was done with Blizzard, or is there something I'm not understanding?
    He doesn't have a job right now, he's been doing consulting work - I think it means he's going to have a job again, not necessarily at Blizzard. I'm sure plenty of studios would love to hire him.

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    Quote Originally Posted by Embriel View Post
    Stop designing content that less than 1% of the population does Blizzard
    The content isn't designed for the 1% - raids are designed at Heroic levels, then they tweak them up or down for mythic, normal, and LFR. If you add up all 4 levels of difficulty, I'm sure the justification for it is there.

    Mythic is just a harder version of heroic, it's not unique content.

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    Quote Originally Posted by Arenis View Post
    Or maybe, just very maybe, the massive majority of the playerbase doesn't seem to be very interested in this pokemon system?

    $0.02
    Probably this. I tried it, it's just not my cup of tea. Nothing against it, and I liked having certain companion pets, like my red dragon whelp I farmed for in vanilla, or my worg pup I got in UBRS in vanilla, but I didn't really go that far into it.

    It's on the same level as Brawler's Club and Darkmoon Faire stuff - it's there if you want to do it, but it's not required. The only difference is the garrison statue, really.

    Throw epic gear rewards into the pet battles, you'll see more interest.

  7. #67
    Quote Originally Posted by Oxide08 View Post
    Anyone else mildly bothered by the fact that the draenor pet brawler has been achieved less than mythic draenor raider?
    It's a stupid achievement. If you are a pet fanatic at all, you probably already have your pets leveled from the billions of years we had in MoP at the end of the xpac.

    In WoD, there were only a handful of pets to actually trap in Draenor (maybe 40 unique pets?) and even if you try to get a "rare" or specific power combo (P/P, H/H, etc.) you are still looking at maybe 150 pet battles to get those pets and then get them leveled. There are all kinds of +1 level stones in the game, so most of the WoD wild pets you just slammed a couple of level stones on them (or even trapped a grey and put one of your billions of make-it-rare stones from MoP on it) and were done instead of doing pet battles.

    The only other way (for the longest time) to do pet battles were: 1. the 6 trainers, 2. Your garrison trainer. The garrison trainer didn't count as a WoD pet battle for freaking ever, and once it did most people had stopped doing that daily anyway because they had all the pets, points, and stones they could ever need. Even if you did the 6 trainers every single day, that's 300ish days to get to 2000. Most people (without flying) didn't do them every day (I sure didn't - though I am doing them now that I have flying).

    There are also now the new 15 legendary pets to help, I guess?

    If I am at 728 unique pets, almost all to level 25, and I am nowhere near the 2000 WoD battles needed, it's unlikely that "joe/joanne average" is going to do it.

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    Quote Originally Posted by Arenis View Post
    Or maybe, just very maybe, the massive majority of the playerbase doesn't seem to be very interested in this pokemon system?

    $0.02

    I don't think you can say that - plenty of people collect pets, plenty of people level them, and if you looked at other pet achievements it shows that people are interested in the system. This one achievement in particular, had insane requirements; almost no one is going to do 2000 pet battles within Draenor itself, for the reasons I listed in a different post.

  8. #68
    Why don't you guys take a break? It's painfully obvious there's absolutely nothing to report about WoW until Blizzcon.

  9. #69
    Dreadlord Averrix's Avatar
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    They need to go back to just normal and heroic. no more lfr, normal, heroic, mythic. Or just have LFR be normal and have just heroic.

  10. #70
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    Quote Originally Posted by Oxide08 View Post
    Anyone else mildly bothered by the fact that the draenor pet brawler has been achieved less than mythic draenor raider?
    Not really. Pretty sure you do fewer battles than that in the Pokemon games to clear their story mode. And those are hell lot less tedious...

  11. #71
    Quote Originally Posted by oldgeezer View Post
    "There was debate about putting awesome content, encounters, and stories in dungeons, as there were players that enjoyed playing by themselves and didn't want to group up. The choice not to make a single player version was intentional, as making it more accessible would cause players that love dungeons to love them less."

    I've read this through a few times now and it's extremely hard to parse. What exactly is Pardo saying?
    He is saying that by making multiple versions of the dungeon, single player and group, that the value of the group dungeon goes down, in terms of accomplishment etc., add your own reason, and Blizzard decided not to do this. Of course they were right in this assessment, but they completely ignored this with raids and we all see how multiple raid difficulty versions turned out.

    I.E. doing things in a group is perceived as more difficult, it just is by humans.

    Example; everyone from elementary school to high school, from college to the workplace hates group projects because they all feel that they are carrying the group. It is perceived as more difficult and people prefer to work alone and take full credit, good, bad or indifferent.

    If WoW made a single player dungeon or multiple difficulties the players would swarm to the one that requires the absolute least interaction with others. Proven in WoW with LFR and in every classroom where the moron that did not do anything for the group project takes credit and complains that he can't understand the charts and graphs brainy hot nerd girl made while he sat on his ass doing nothing. Brainy hot nerd girl would prefer to do it alone and get full credit for her work. So would moron dude, even though he would not be as successful.

    That is what he is trying to say >.>

    Last edited by Dejablue; 2015-10-13 at 12:23 AM.

  12. #72
    Quote Originally Posted by Embriel View Post
    Stop designing content that less than 1% of the population does Blizzard
    Yep, I don't get it, what a massive waste of resources...

    It'l only get worse from here on out if they keep the current raid structure in Legion, you know, the raid structure they said they are very happy with lol

  13. #73
    Looks like all the special snowflake ultimate class raiders should be doing pet battles so they can finally be in the top 0.24%! You can finally prove how awesome you are compared to the rest of the ultimate class raiders who are just trying hard to be like you.

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    Quote Originally Posted by Multistryke View Post
    Yep, I don't get it, what a massive waste of resources...

    It'l only get worse from here on out if they keep the current raid structure in Legion, you know, the raid structure they said they are very happy with lol
    To be fair, its .24% did 2000 battles. Did you do 2000 dungeons in Wod? They shouldn't make dungeons anymore.

  14. #74
    High Overlord randprin's Avatar
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    to be honest, i'd be more concerned by the fact only about 1/8 of the player base bothered enough (or was good enough) to kill the last boss of the expansion.

    this does not bode well for the speculated plan of blizzard wanting to remove LFR in legion if it is actually planned.

  15. #75
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    Quote Originally Posted by jibby View Post
    It's a stupid achievement. If you are a pet fanatic at all, you probably already have your pets leveled from the billions of years we had in MoP at the end of the xpac.

    In WoD, there were only a handful of pets to actually trap in Draenor (maybe 40 unique pets?) and even if you try to get a "rare" or specific power combo (P/P, H/H, etc.) you are still looking at maybe 150 pet battles to get those pets and then get them leveled. There are all kinds of +1 level stones in the game, so most of the WoD wild pets you just slammed a couple of level stones on them (or even trapped a grey and put one of your billions of make-it-rare stones from MoP on it) and were done instead of doing pet battles.

    The only other way (for the longest time) to do pet battles were: 1. the 6 trainers, 2. Your garrison trainer. The garrison trainer didn't count as a WoD pet battle for freaking ever, and once it did most people had stopped doing that daily anyway because they had all the pets, points, and stones they could ever need. Even if you did the 6 trainers every single day, that's 300ish days to get to 2000. Most people (without flying) didn't do them every day (I sure didn't - though I am doing them now that I have flying).

    There are also now the new 15 legendary pets to help, I guess?

    If I am at 728 unique pets, almost all to level 25, and I am nowhere near the 2000 WoD battles needed, it's unlikely that "joe/joanne average" is going to do it.

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    I don't think you can say that - plenty of people collect pets, plenty of people level them, and if you looked at other pet achievements it shows that people are interested in the system. This one achievement in particular, had insane requirements; almost no one is going to do 2000 pet battles within Draenor itself, for the reasons I listed in a different post.
    There's also the fact that since the Pet level cap is still 25, the MoP content is still relevant, so some players are content with that. Keep in mind that Pet Battles are a rather niche part of WoW, and not as emphasized compared to raiding or PvP.
    Enstraynomic - League of Legends
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  16. #76
    Nope, Rift. I am not returning. I am still pissed at Trion for not including the new Souls as part of buying the expansion.

  17. #77
    Deleted
    Seriously blizzard needs to stop saying "Awesome" "Epic" in every sentence in their interviews.
    It's much talking and little going on blizzard.

  18. #78
    Deleted
    EU is so dead... 61k gold / one token. I think there should be only 200-300k active subs there... I hope Blizzard will give some hype for their believers so they will come back and lower these insane prices.

  19. #79
    Not sure who this pardo guy is but he's spot on. The game began its trek past waaaay too dumbed down in bc

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    It was already easier than every mmo in existence at launch ffs. Ironic it had the most players way back when

  20. #80
    Quote Originally Posted by Dejablue View Post
    He is saying that by making multiple versions of the dungeon, single player and group, that the value of the group dungeon goes down, in terms of accomplishment etc., add your own reason, and Blizzard decided not to do this. Of course they were right in this assessment, but they completely ignored this with raids and we all see how multiple raid difficulty versions turned out.
    They probably figured it out after they screwed up with multiple raid sizes.

    Multiple difficulties is apparently not a problem since they added mythic dungeons this expansion.

    I.E. doing things in a group is perceived as more difficult, it just is by humans.

    Example; everyone from elementary school to high school, from college to the workplace hates group projects because they all feel that they are carrying the group. It is perceived as more difficult and people prefer to work alone and take full credit, good, bad or indifferent.
    Doing things in a group isn't always perceived as more difficult. People ask eachother for help all the time to make tasks easier to complete.

    The examples you gave are all examples where people are forced to work together. That's the reason why a lot of people aren't happy with it. It's exactly the same with LFD and LFR. They force completely random people with different views, goals, opinions, experiences, etc to play together.

    It depends on the situation if working with a group (or a larger group) is more difficult or not.

    If WoW made a single player dungeon or multiple difficulties the players would swarm to the one that requires the absolute least interaction with others. Proven in WoW with LFR and in every classroom where the moron that did not do anything for the group project takes credit and complains that he can't understand the charts and graphs brainy hot nerd girl made while he sat on his ass doing nothing. Brainy hot nerd girl would prefer to do it alone and get full credit for her work. So would moron dude, even though he would not be as successful.

    That is what he is trying to say >.>

    Depends on what the reward is.

    I think multiple difficulties work, although it is very repetitive and boring in my opinion, but multiple group sizes with the same rewards don't. Because, like you say, everyone will just choose the path of least resistance which is the smaller group size because it's simply easier. A single player version of a dungeon would only work if the rewards are much worse than the 5 man version or not even related to eachother (cosmetic rewards for example instead of gear). But it has been proven with raids that this wouldn't work well.

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