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  1. #41
    Deleted
    Quote Originally Posted by Woolock View Post
    So. Be hostile to everyone you don't find to be on your level of intelligence?... Ooookaaay.
    Well, not actively hostile, but it is normal to consider them as a different kind... because they ARE.

  2. #42
    Quote Originally Posted by Noruego View Post
    Honestly, if your tanks are having issues anywhere outside of p3 it's a l2p issue. We go into phase 3 with all externals and ring available and just wing it from there. Even phase 3 isn't difficult if you actually get the externals you ask for, when you ask for them.
    Just want to step in with a defense of fellow tanks (non-brewmasters?) who find Velhari to be a challenging fight (in all phases), and don't need/want their fellow raiders looking at this thread and determining their tanks just suck if they fight Tyrant to be stressful. I'm an experienced tank and found this fight to be one of the most challenging I've ever encountered as a tank.

    Ph 1: Your normal tanking instincts for boss movement are challenged, as you spend your first 15-20 pulls mastering how to tiptoe around the boss so your melee don't hate you. And no matter how many times you've pulled it, the very occasional hit from a red swirl will still make you curse and hate your life..

    Ph 2: Be careful before saying this phase is 'easy' if you're not a brewmaster/druid and/or your priest isn't going COW (or you don't have one). With two shield tanks, we ate up externals like candy towards the end of phase 2 when our priest wasn't using COW. And even with COW, the phase still needs to be handled with caution. As your health-pool goes down, your normal tanking instincts that tell you whether you're at risk of death based on incoming dmg relative to your health pool are not particularly helpful (at low health, *everything* looks/can be deadly). It's important to exercise extra caution at tank swaps, call for cd's during edict, and hold the ring (as beautiful and glowing as it looks and however much you want to pop it) for the transition.

    Ph 3: At this point (once the ring falls off), tanks are one-shot if they taunt without active mit or an external running (or aren't a monk/druid?). Personally as a prot warrior, Ph3 becomes a very serious game of managing that shield block downtime. (While prot warriors aren't normally considered 'spiky,' our period of shield-block downtime can feel like an eternity on this fight, when it's nearly mandatory to have something running at all times. Since prot warriors also have long cooldowns on their personal cd's, this makes covering shield-block downtime mostly a game of very carefully managing externals. ... while watching your feet... and your fellow tank's stacks.. and managing your rage for your next shield block/taunt... and staring at your health constantly panicked you're going to die.

    Fun fight.

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