Originally Posted by
Skyfall
For 5 heal fights, it sure wasnt many. I think for progression we only 5 healed reaver, gorefiend, and socrethar. Not sure about other guilds, but again those weren't even really that necessary. Honestly the only fight in progress that felt like it truly needed to be 5 healed was council (when you actually had to deal with mark of the necromancer, when you didn't it was an easy 4 heal) every other fight was just severely lacking in enough damage going out to warrant extra healers. So yeah I would say they were not even close to hitting the mark with number of healers.
Also its kind of sad that now that fight is two healable only 20ish ilvls later, which is part of the problem. Maybe im misremembering previous tiers, but I just dont recall being able to drop healers to such an extreme extent with such a relatively small increase in total gear. It seems like the relative power increase from the beginning of the tier to the end was just way more than previous, given that we haven't even seen big nerfs yet, which is probably an effect of the raid being balanced around not having the rings. How many fights will be solo healed after +10 ivl upgrades? At least 3 or 4 right?