But definitely not Kilrogg's Trinket.
But definitely not Kilrogg's Trinket.
I'm guessing the way Ignore Pain is going to work is either through a singluar hit or a short timed damage window say 3 seconds.
Massive I'm guessing they define as some % of your total health. Could be anything between 50% or greater I don't think it'd be less than that or they wouldn't use the word massive. So it's only triggered by that %, I hope it's a damage window so that say you take 50% or greater of your health in 3 seconds it triggers IP otherwise if you're getting hit by a bunch of adds or the boss is doing fast but lower hitting abilities it wouldn't trigger and that would kinda suck.
But how it defo work for boss abilities is say you have 500K health, boss does an ability that does 700K health, it reduces that hit by 400K bringing the damage on you to 200K. What I'm curious about is if other DR is calculated before or after the hit, so would that 200K be further reduced? Or does Ignore Pain not trigger if say you have Shield Wall up + Ignore Pain, it won't trigger till you take a massive hit. Also how long will Ignore Pain last before expiring if you don't take a massive hit is another question I have about it.
I know this list is incomplete, so I won't yell about Ultimatum or anything just yet. At first, I was...concerned...about the replacement for Shield Barrier, which I will now name "Is That All You Got SUCKA?", but it seems they're doing that for everyone else too (Paladins and DKs at least). So far, I'm not that worried.
I dont understand why they had to change things so drastically.
In my opinion, prot is in a pretty good place right now. Granted, Shield Barrier is a bit awkward in its mechanic and the Spell Reflection Buff was very much needed (and asked for for a long time) but i dont get the Rage generation/lower rage cost of Shield Block bit.
I predict that we will (once again) be drowning in rage in raid settings and be rage starved in solo play.
To me it just looks like theyre making changes for the sake of changing things.
Last edited by Aranes; 2015-11-11 at 03:19 PM.
Saw a post on wow_general about Gladiator stance. Since I do not have an active account; I can't post there.
After the class talk at the DMF; a bunch of the devs stuck around and we all chit-chatted about classes and random things.
One of the things briefly touched on; is that Gladiator Stance (as of Blizzcon) is not planned to be a thing in Legion.
Sorry for the potentially bad news, but I wouldn't get hopes up for it's return.
We’ve replaced Shield Barrier with a new ability, Ignore Pain, which massively reduces damage taken (up to a cap based on maximum health) and functions as your primary defensive Rage-spender.For me, Ignore Pain is a shield that absorb 90% of incoming damage, up to X. X is "massive amount" based on max. health (they used the word "massive" for damage dealing abilities before).Fight through the pain, ignoring 90% of the next massive amount (based on maximum health) of damage you take.
So it's just shield barrier without resolve scaling
About damage taken giving rage, will we be useless while off-tanking ?
We've had like 50 different possible explanation of what ignore pain will be in this thread... I think it really is safe to assume it needs to be further clarified or changed.
I'm a big bear, for you.
I'm pretty sure Ignore Pain will work exactly like Warlords Unseeing Eye does right now with scaling. the harder you would have been hit, the stronger the damage reduction. And then they probably throw a minimum damage amount in for the proc to not be wasted on a autoattack.
So if you get would get for 50% of your hp (from full health), it will reduce damage by 45% and put you on 72.5% hp instead. This way it's similiar to DK death strike (heal 50% of the big hit you just took) and pala (heal 50% of the health you aremissing).
Bit curious they didn't list a "for x seconds" in there, it just said "next big hit". I assume you aren't gonna be able to precast that shit etc.
Also seems like pooling rage for this is gonna be a big thing, can already see the guides saying "never go below 40 rage"
Last edited by Him of Many Faces; 2015-11-11 at 03:50 PM.
I think rage being generated passively is a huge step back. Unless you stand in fire to boost some rage. At least shield block doesn't cost much now.
Get rewarded for taking more damage, just what we needed While Ignore Pain seems to be certainly a good mechanic, why on earth did they have to name it Ignore Pain? To me, it's pretty much the same whimsical magical ability that Shield Barrier was. Certainly a disappointment lore-wise.
Also, getting a full rage bar ready when you're offtanking to have everything available once you taunt is gonna take one hell of a time now.
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