Yep, I think the only reason Arms wasn't totally scrapped is because of SS/Execute cleave :/
Rets got a Charge that does aoe damage, Survivals a better Lambs to the Slaughter straight out of Cataclysm.
Now I'm left to wonder what will they preview for Arms. Because as of now I see a lot of cool toys being thrown around that blatantly clash with the class fantasy they so much invoke.
Class fantasy is to others, not to warrior.
I just read the DK changes and...it seems like as if they are doing one of two things.
1) Completely revamping the playstyle.
OR
2) Making changes to remove some of the annoying features of the class while introducing a somewhat less annoying feature tied to a core rotational spell.
I think Fury falls under the second category, ex. Meat Cleaver and Raging Blow changes. Arms on the other hand we have no info on - but I think considering the complaints on the downtime as well as the bandaid fixes they gave us through set bonuses and class trinket makes me wonder that changes for Arms will be exactly this - fixing downtime, perhaps improving rage generation, perhaps adding abilities that may generate rage and fix downtime simultaneously.
Personally, looking at how they are changing Death Knights - I think we are somewhat headed in the same direction. Overpower could possibly a good move in this direction, it could generate rage and we could have charges of it which are replenished by autoattacks or a chance on some of the rotational attacks i.e Mortal Strike and/or Whirlwind.
Overpower or something similar will come back, I can feel it
A 2 resource system is definitely interesting. The problem however, is that for all of the other classes, except Death Knights, there exists a stationary, unimportant resource that doesn't really matter i.e Mana. Death Knights were the first dual resource system to my knowledge - Runes and Runic Power. What they've attempted with the other spec is more of a pseudo secondary resource, which is not quite the same.
If you analyze the DK resource system - there are runes, which do most of the damage, and runic power which is used to replenish the runes, and do some damage as well.
If you analyze the others, Mana is the same as Runic Power, except Mana consumption is not restricted in the same way as Runic Power generation, if you get what I mean. You cannot run out of Mana unless you use it for self heals, unless you're an Arcane Mage.
I doubt there will be any class that will resemble, or at least even come close to the true Dual Resource system that is Death Knights. At best we will have a primary resource, and a secondary sub-resource that is used for certain rotational spells, or to do the most damage i.e Soul Shards, Holy Power, Raging Blow charges, Icicles, etc.
On that note, if you read one of the leak posts, they may be trying to bring back Overpower using a new resource system called Precision, which is similar to how Shadow Priests currently work - but I doubt this will even happen because they did not talk about it in Blizzcon. At best, we will get changes similar to what I've stated.
Also, food for thought - https://twitter.com/WarcraftDevs/sta...60593876652032 I'm posting this in the hope that people will not take it such that our Executes will be nerfed, rather that we will be probably the only strong Executing class/spec in Legion.
Last edited by Kaljurei; 2015-11-10 at 10:02 PM.
I for one hope not to be balanced around Execute silliness.
And I swear to god, if Whirlwind gets mentioned as somewhat core to the spec, I'm going to punch the floor so hard you'll hear about a new volcano in southern europe.
We're next boys. See you tomorrow morning. Keep those fingers crossed.
Actually, Rogues were first with Energy and Combo Points. I always saw DKs as basically Warrior 2.0. They learned from the mistakes of vanilla/TBC Rage generation issues to create Runic Power, with Runes so there wasn't really any downtime. They have applied some of those lessons to Rage for warriors since then, but it's still a bit of a mess. I'm looking forward to tomorrow, but dreadfully pessimistic about it.
Why do you all want Overpower back? i dont get it, here's my view on overpower
this ability hit for absolutely nothing, it is the definition of a wet noodle. i would much rather see slam returning as a baseline ability and make whirlwind be aoe or replace it with cleave.
I know in pvp it is absolutely horrible to see your every move to be parried or dodge. BUT DO NOT FEAR!!! Overpower should still be available for you pvpers through your legion pvp talent tree, just like how death knights get their necrotic strike back through pvp talents.
but for pve i see no place for overpower, most underwhelming ability specially damage wise.
I'm afraid ... after taking a look at what happened to prot paladins ...
Don't want to have a secondary ressource nor beeing restricted by recharge type of abilities. That's not the way warriors are.
4mins left.
- - - Updated - - -
http://eu.battle.net/wow/en/blog/199...ior-11-11-2015
Soloing Wotlk/Cataclysm/MoP/WoD
http://www.youtube.com/user/thststth/videos
http://eu.battle.net/wow/de/characte...alker/advanced
http://de.twitch.tv/nightst314 >>Stream<<
Is that new talent for colossus smash a dps increase?