This.
But convincing people not to freak out until we know for sure is a pipe dream.
- - - Updated - - -
Not necessarily.
- - - Updated - - -
It was already viable on low target cleave, but it's definitely better now.
New changes just hit the front pages. What do you guys think? Fury seems to got some nerfs, but perhaps because of their Mastery which may stack rather well with gear. Arms got few nerfs and buffs, any theorycrafter with numbers that can do the math on Titanic Might?
And there is no change on Focused Rage ... I hope they redesign it and make it more sensible. Just imagine hitting the freaking button consistently and timing it with your other abilities over a course of 10 minute fight (roughly), what was Blizzard thinking about the "Quality of Life" for players?
Is Focused Rage the go-to talent that tier? I can't stand the Focused Rage gameplay
In for the Kill hasn't changed the functionality from before: Mortal Strike still consumes its rage and then you are energized with 20 rage from IftK. MS is now rage neutral under 20% with IftK, with Dauntless you get +4 rage.
Why keep saying that it generates rage, if they want it to simply be free? Telling us it generates 20 rage just makes it feel bad when you first have to spend the 20, then get 20 back, where as if it stated it was free, we'd just roll with it.
Also, it's a really bad change. The execute rotation went from being quite interesting, to spending half our globals with our hands down our pants.
I don't have beta and I have only played alitle on the ptr.
But I really think thar FR should be removed and replaced
With an of gcd heroic strike or something els, from a pvp perspective fr is just dumb and forces us to a 1shot gamestyle wich is boring as hell imo. And it don't seem to be fun in PvE either.
Last edited by Bigbazz; 2016-06-29 at 03:22 AM.
Probably running on a Pentium 4
I already have charge on CD, even with 2 charges and a shorter CD. Good fun, especially on fights where the mobility is needed.
With this new In For The Kill change I hope nobody's stupid enough to provide feedback that we're using Heroic Charge again like in WoD beta, only for them to put in the same fucking lame "nerf" on charge rage generation on same target.
Of course, the problem is already present before sub 20%.
What do you guys think about Arms pvp in Legion? Will we be fucked without the self heal?
I don't understand why this In for the Kill nerf? I mean execute phase last short enough, either on progress or farm. It's not like somehow we gonna exploit this talent to make warriors godlike below 20%. Some of these changes really don't make any sense. Also, FoB which was already the "best" talent in tier got another buff, which overshadow other talents and Slam also. I don't like Slam, its animation, sound, and this lame ability icon which reminds me of old school slam who had cast time and still hit like a wet noodle, but it would be nice to have options, without being forced to play WW (again).
Im not playing arms focused rage and titanic might are the go to talents. Now the nerfed raging blow and seem to be pushing the frenzy build on us for fury. Meanwhile I love every min of beta enhance shaman maybe I should main that.
Are the artifact traits multiplicative?
With the fervor buff. If you have Trauma, Fervor, and the WW trait on the artifact it basically seems to shit on just about everything in terms of raw damage and DPR sans execute or MS with the the legendary gloves.