Originally Posted by
BettyIsBest
The following suggestions are all things that I have seen mentioned in some manner. I'm by no means saying they all need to be done, but a combo of a few would be ideal. This is all assuming we keep the current 30% bonus damage taken.
-The AoE buff whirlwind applies to Bloodthirst and Rampage should be a duration, probably something like 10 seconds, and doesn't get consumed. This would let us not have to spam whirlwind quite as much, opening up from Furious Slash to be used, helping us keep enrage up more often.
-Buff to Raging blows damage. This only affects single target, a place where we currently are hurting the most. Any increase to Bloodthirst or Rampage also increases our AoE, which I think is pretty good at the moment.
-Increase the heal of Bloodthirst a bit, probably to 7% or 8%.
-Slightly lower cooldown on Frenzied Regeneration, 2 minutes seems a bit high for taking normal damage and getting better healing on 2, maybe 3 with enough haste Bloodthrists.
-I've seen people mention juggernaut being changed. Stronger impact per stack, with max stacks of 15 or so, with a slightly longer duration. I can see why they are hesitant to make this longer, as with the right legendary and the massacre talent, this could make our single target damage absurd if the numbers are wrong.
-I've seen someone mention having Rage of the Valajar keep the buff for a few seconds after it reaches the max effect.
-And Odyn's Champion should be buffed in a slight way. I picked it up recently and I honestly never noticed the effects of it.